Get basic environment creation beginning to work

This commit is contained in:
Dane Everitt
2019-04-03 22:01:11 -07:00
parent 639d9edef5
commit 08af485c40
8 changed files with 180 additions and 116 deletions

View File

@@ -1,7 +1,6 @@
package server
import (
"github.com/pterodactyl/wings/environment"
"github.com/remeh/sizedwaitgroup"
"go.uber.org/zap"
"gopkg.in/yaml.v2"
@@ -35,7 +34,12 @@ type Server struct {
Build *BuildSettings
Allocations *Allocations
environment *environment.Environment
Container struct {
// Defines the Docker image that will be used for this server
Image string
}
environment Environment
}
// The build settings for a given server that impact docker container creation and
@@ -43,22 +47,22 @@ type Server struct {
type BuildSettings struct {
// The total amount of memory in megabytes that this server is allowed to
// use on the host system.
MemoryLimit int `yaml:"memory"`
MemoryLimit int64 `yaml:"memory"`
// The amount of additional swap space to be provided to a container instance.
Swap int
Swap int64
// The relative weight for IO operations in a container. This is relative to other
// containers on the system and should be a value between 10 and 1000.
IoWeight int `yaml:"io"`
IoWeight int64 `yaml:"io"`
// The percentage of CPU that this instance is allowed to consume relative to
// the host. A value of 200% represents complete utilization of two cores. This
// should be a value between 1 and THREAD_COUNT * 100.
CpuLimit int `yaml:"cpu"`
CpuLimit int64 `yaml:"cpu"`
// The amount of disk space in megabytes that a server is allowed to use.
DiskSpace int `yaml:"disk"`
DiskSpace int64 `yaml:"disk"`
}
// Defines the allocations available for a given server. When using the Docker environment
@@ -79,7 +83,7 @@ type Allocations struct {
// Iterates over a given directory and loads all of the servers listed before returning
// them to the calling function.
func LoadDirectory(dir string, cfg environment.DockerConfiguration) ([]*Server, error) {
func LoadDirectory(dir string, cfg DockerConfiguration) ([]*Server, error) {
// We could theoretically use a standard wait group here, however doing
// that introduces the potential to crash the program due to too many
// open files. This wouldn't happen on a small setup, but once the daemon is
@@ -134,7 +138,7 @@ func LoadDirectory(dir string, cfg environment.DockerConfiguration) ([]*Server,
// Initalizes a server using a data byte array. This will be marshaled into the
// given struct using a YAML marshaler. This will also configure the given environment
// for a server.
func FromConfiguration(data []byte, cfg environment.DockerConfiguration) (*Server, error) {
func FromConfiguration(data []byte, cfg DockerConfiguration) (*Server, error) {
s := &Server{}
if err := yaml.Unmarshal(data, s); err != nil {
@@ -144,12 +148,25 @@ func FromConfiguration(data []byte, cfg environment.DockerConfiguration) (*Serve
// Right now we only support a Docker based environment, so I'm going to hard code
// this logic in. When we're ready to support other environment we'll need to make
// some modifications here obviously.
var env environment.Environment
env = &environment.Docker{
var env Environment
env = &DockerEnvironment{
Server: s,
Configuration: cfg,
}
s.environment = &env
s.environment = env
return s, nil
}
// Determine if the server is bootable in it's current state or not. This will not
// indicate why a server is not bootable, only if it is.
func (s *Server) IsBootable() bool {
return s.environment.Exists()
}
// Initalizes a server instance. This will run through and ensure that the environment
// for the server is setup, and that all of the necessary files are created.
func (s *Server) CreateEnvironment() error {
return s.environment.Create()
}