wings/server/events.go

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package server
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import (
"encoding/json"
"strings"
"sync"
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)
// Defines all of the possible output events for a server.
// noinspection GoNameStartsWithPackageName
const (
DaemonMessageEvent = "daemon message"
InstallOutputEvent = "install output"
InstallStartedEvent = "install started"
InstallCompletedEvent = "install completed"
ConsoleOutputEvent = "console output"
StatusEvent = "status"
StatsEvent = "stats"
BackupCompletedEvent = "backup completed"
)
type Event struct {
Data string
Topic string
}
type EventBus struct {
sync.RWMutex
subscribers map[string][]chan Event
}
// Returns the server's emitter instance.
func (s *Server) Events() *EventBus {
s.emitterLock.Lock()
defer s.emitterLock.Unlock()
if s.emitter == nil {
s.emitter = &EventBus{
subscribers: map[string][]chan Event{},
}
}
return s.emitter
}
// Publish data to a given topic.
func (e *EventBus) Publish(topic string, data string) {
go func() {
e.RLock()
defer e.RUnlock()
t := topic
// Some of our topics for the socket support passing a more specific namespace,
// such as "backup completed:1234" to indicate which specific backup was completed.
//
// In these cases, we still need to the send the event using the standard listener
// name of "backup completed".
if strings.Contains(topic, ":") {
parts := strings.SplitN(topic, ":", 2)
if len(parts) == 2 {
t = parts[0]
}
}
if ch, ok := e.subscribers[t]; ok {
data := Event{Data: data, Topic: topic}
for _, channel := range ch {
channel <- data
}
}
}()
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}
func (e *EventBus) PublishJson(topic string, data interface{}) error {
b, err := json.Marshal(data)
if err != nil {
return err
}
e.Publish(topic, string(b))
return nil
}
// Subscribe to an emitter topic using a channel.
func (e *EventBus) Subscribe(topic string, ch chan Event) {
e.Lock()
defer e.Unlock()
p, ok := e.subscribers[topic]
// If there is nothing currently subscribed to this topic just go ahead and create
// the item and then return.
if !ok {
e.subscribers[topic] = append([]chan Event{}, ch)
return
}
// If this topic is already setup, first iterate over the event channels currently in there
// and confirm there is not a match. If there _is_ a match do nothing since that means this
// channel is already being tracked. This avoids registering two identical handlers for the
// same topic, and means the Unsubscribe function can safely assume there will only be a
// single match for an event.
for i := range e.subscribers[topic] {
if ch == e.subscribers[topic][i] {
return
}
}
e.subscribers[topic] = append(p, ch)
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}
// Unsubscribe a channel from a topic.
func (e *EventBus) Unsubscribe(topic string, ch chan Event) {
e.Lock()
defer e.Unlock()
if _, ok := e.subscribers[topic]; ok {
for i := range e.subscribers[topic] {
if ch == e.subscribers[topic][i] {
e.subscribers[topic] = append(e.subscribers[topic][:i], e.subscribers[topic][i+1:]...)
// Subscribe enforces a unique event channel for the topic, so we can safely exit
// this loop once matched since there should not be any additional matches after
// this point.
break
}
}
}
}
// Removes all of the event listeners for the server. This is used when a server
// is being deleted to avoid a bunch of de-reference errors cropping up. Obviously
// should also check elsewhere and handle a server reference going nil, but this
// won't hurt.
func (e *EventBus) UnsubscribeAll() {
e.Lock()
defer e.Unlock()
// Loop over all of the subscribers and just remove all of the events
// for them.
for t := range e.subscribers {
e.subscribers[t] = make([]chan Event, 0)
}
}