wings/environment/docker/power.go

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package docker
import (
"context"
"github.com/apex/log"
"github.com/docker/docker/api/types"
"github.com/docker/docker/api/types/container"
"github.com/docker/docker/client"
"github.com/pkg/errors"
"github.com/pterodactyl/wings/api"
"github.com/pterodactyl/wings/environment"
"os"
"strings"
"time"
)
// Run before the container starts and get the process configuration from the Panel.
// This is important since we use this to check configuration files as well as ensure
// we always have the latest version of an egg available for server processes.
//
// This process will also confirm that the server environment exists and is in a bootable
// state. This ensures that unexpected container deletion while Wings is running does
// not result in the server becoming unbootable.
func (e *Environment) OnBeforeStart() error {
// Always destroy and re-create the server container to ensure that synced data from
// the Panel is usee.
if err := e.client.ContainerRemove(context.Background(), e.Id, types.ContainerRemoveOptions{RemoveVolumes: true}); err != nil {
if !client.IsErrNotFound(err) {
return errors.WithMessage(err, "failed to remove server docker container during pre-boot")
}
}
// The Create() function will check if the container exists in the first place, and if
// so just silently return without an error. Otherwise, it will try to create the necessary
// container and data storage directory.
//
// This won't actually run an installation process however, it is just here to ensure the
// environment gets created properly if it is missing and the server is started. We're making
// an assumption that all of the files will still exist at this point.
if err := e.Create(); err != nil {
return err
}
return nil
}
// Starts the server environment and begins piping output to the event listeners for the
// console. If a container does not exist, or needs to be rebuilt that will happen in the
// call to OnBeforeStart().
func (e *Environment) Start() error {
sawError := false
// If sawError is set to true there was an error somewhere in the pipeline that
// got passed up, but we also want to ensure we set the server to be offline at
// that point.
defer func() {
if sawError {
// If we don't set it to stopping first, you'll trigger crash detection which
// we don't want to do at this point since it'll just immediately try to do the
// exact same action that lead to it crashing in the first place...
e.SetState(environment.ProcessStoppingState)
e.SetState(environment.ProcessOfflineState)
}
}()
if c, err := e.client.ContainerInspect(context.Background(), e.Id); err != nil {
// Do nothing if the container is not found, we just don't want to continue
// to the next block of code here. This check was inlined here to guard against
// a nil-pointer when checking c.State below.
//
// @see https://github.com/pterodactyl/panel/issues/2000
if !client.IsErrNotFound(err) {
return err
}
} else {
// If the server is running update our internal state and continue on with the attach.
if c.State.Running {
e.SetState(environment.ProcessRunningState)
return e.Attach()
}
// Truncate the log file so we don't end up outputting a bunch of useless log information
// to the websocket and whatnot. Check first that the path and file exist before trying
// to truncate them.
if _, err := os.Stat(c.LogPath); err == nil {
if err := os.Truncate(c.LogPath, 0); err != nil {
return err
}
}
}
e.SetState(environment.ProcessStartingState)
// Set this to true for now, we will set it to false once we reach the
// end of this chain.
sawError = true
// Run the before start function and wait for it to finish. This will validate that the container
// exists on the system, and rebuild the container if that is required for server booting to
// occur.
if err := e.OnBeforeStart(); err != nil {
return err
}
ctx, cancel := context.WithTimeout(context.Background(), time.Second*10)
defer cancel()
if err := e.client.ContainerStart(ctx, e.Id, types.ContainerStartOptions{}); err != nil {
return err
}
// No errors, good to continue through.
sawError = false
return e.Attach()
}
// Stops the container that the server is running in. This will allow up to 30 seconds to pass
// before the container is forcefully terminated if we are trying to stop it without using a command
// sent into the instance.
//
// You most likely want to be using WaitForStop() rather than this function, since this will return
// as soon as the command is sent, rather than waiting for the process to be completed stopped.
func (e *Environment) Stop() error {
e.mu.RLock()
s := e.meta.Stop
e.mu.RUnlock()
if s.Type == "" || s.Type == api.ProcessStopSignal {
if s.Type == "" {
log.WithField("container_id", e.Id).Warn("no stop configuration detected for environment, using termination procedure")
}
return e.Terminate(os.Kill)
}
// If the process is already offline don't switch it back to stopping. Just leave it how
// it is and continue through to the stop handling for the process.
if e.st.Load() != environment.ProcessOfflineState {
e.SetState(environment.ProcessStoppingState)
}
// Only attempt to send the stop command to the instance if we are actually attached to
// the instance. If we are not for some reason, just send the container stop event.
if e.IsAttached() && s.Type == api.ProcessStopCommand {
return e.SendCommand(s.Value)
}
t := time.Second * 30
err := e.client.ContainerStop(context.Background(), e.Id, &t)
if err != nil {
// If the container does not exist just mark the process as stopped and return without
// an error.
if client.IsErrNotFound(err) {
e.SetStream(nil)
e.SetState(environment.ProcessOfflineState)
return nil
}
return err
}
return nil
}
// Attempts to gracefully stop a server using the defined stop command. If the server
// does not stop after seconds have passed, an error will be returned, or the instance
// will be terminated forcefully depending on the value of the second argument.
func (e *Environment) WaitForStop(seconds uint, terminate bool) error {
if err := e.Stop(); err != nil {
return err
}
ctx, cancel := context.WithTimeout(context.Background(), time.Duration(seconds)*time.Second)
defer cancel()
// Block the return of this function until the container as been marked as no
// longer running. If this wait does not end by the time seconds have passed,
// attempt to terminate the container, or return an error.
ok, errChan := e.client.ContainerWait(ctx, e.Id, container.WaitConditionNotRunning)
select {
case <-ctx.Done():
if ctxErr := ctx.Err(); ctxErr != nil {
if terminate {
log.WithField("container_id", e.Id).Info("server did not stop in time, executing process termination")
return e.Terminate(os.Kill)
}
return ctxErr
}
case err := <-errChan:
if err != nil {
if terminate {
l := log.WithField("container_id", e.Id)
if errors.Is(err, context.DeadlineExceeded) {
l.Warn("deadline exceeded for container stop; terminating process")
} else {
l.WithField("error", err).Warn("error while waiting for container stop; terminating process")
}
return e.Terminate(os.Kill)
}
return err
}
case <-ok:
}
return nil
}
// Forcefully terminates the container using the signal passed through.
func (e *Environment) Terminate(signal os.Signal) error {
c, err := e.client.ContainerInspect(context.Background(), e.Id)
if err != nil {
return err
}
if !c.State.Running {
// If the container is not running but we're not already in a stopped state go ahead
// and update things to indicate we should be completely stopped now. Set to stopping
// first so crash detection is not triggered.
if e.st.Load() != environment.ProcessOfflineState {
e.SetState(environment.ProcessStoppingState)
e.SetState(environment.ProcessOfflineState)
}
return nil
}
// We set it to stopping than offline to prevent crash detection from being triggered.
e.SetState(environment.ProcessStoppingState)
sig := strings.TrimSuffix(strings.TrimPrefix(signal.String(), "signal "), "ed")
if err := e.client.ContainerKill(context.Background(), e.Id, sig); err != nil {
return err
}
e.SetState(environment.ProcessOfflineState)
return nil
}