wings/system/utils.go

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package system
import (
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"bufio"
"bytes"
"context"
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"encoding/json"
"fmt"
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"io"
"strconv"
"sync"
"time"
"emperror.dev/errors"
)
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var (
cr = []byte(" \r")
crr = []byte("\r\n")
)
// The maximum size of the buffer used to send output over the console to
// clients. Once this length is reached, the line will be truncated and sent
// as is.
const maxBufferSize = 64 * 1024
// FirstNotEmpty returns the first string passed in that is not an empty value.
func FirstNotEmpty(v ...string) string {
for _, val := range v {
if val != "" {
return val
}
}
return ""
}
func MustInt(v string) int {
i, err := strconv.Atoi(v)
if err != nil {
panic(errors.Wrap(err, "system/utils: could not parse int"))
}
return i
}
// ScanReader reads up to 64KB of line from the reader and emits that value
// over the websocket. If a line exceeds that size, it is truncated and only that
// amount is sent over.
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func ScanReader(r io.Reader, callback func(line []byte)) error {
br := bufio.NewReader(r)
// Avoid constantly re-allocating memory when we're flooding lines through this
// function by using the same buffer for the duration of the call and just truncating
// the value back to 0 every loop.
var buf bytes.Buffer
for {
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buf.Reset()
var err error
var line []byte
var isPrefix bool
for {
// Read the line and write it to the buffer.
line, isPrefix, err = br.ReadLine()
// Certain games like Minecraft output absolutely random carriage returns in the output seemingly
// in line with that it thinks is the terminal size. Those returns break a lot of output handling,
// so we'll just replace them with proper new-lines and then split it later and send each line as
// its own event in the response.
line = bytes.Replace(line, cr, crr, -1)
ns := buf.Len() + len(line)
// If the length of the line value and the current value in the buffer will
// exceed the maximum buffer size, chop it down to hit the maximum size and
// then send that data over the socket before ending this loop.
//
// This ensures that we send as much data as possible, without allowing very
// long lines to grow the buffer size excessively and potentially DOS the Wings
// instance. If the line is not too long, just store the whole value into the
// buffer. This is kind of a re-implementation of the bufio.Scanner.Scan() logic
// without triggering an error when you exceed this buffer size.
if ns > maxBufferSize {
buf.Write(line[:len(line)-(ns-maxBufferSize)])
break
} else {
buf.Write(line)
}
// Finish this loop and begin outputting the line if there is no prefix
// (the line fit into the default buffer), or if we hit the end of the line.
if !isPrefix || err == io.EOF {
break
}
// If we encountered an error with something in ReadLine that was not an
// EOF just abort the entire process here.
if err != nil {
return err
}
}
// Send the full buffer length over to the event handler to be emitted in
// the websocket. The front-end can handle the linebreaks in the middle of
// the output, it simply expects that the end of the event emit is a newline.
if buf.Len() > 0 {
c := make([]byte, buf.Len())
copy(c, buf.Bytes())
callback(c)
}
// If the error we got previously that lead to the line being output is
// an io.EOF we want to exit the entire looping process.
if err == io.EOF {
break
}
}
return nil
}
// Runs a given work function every "d" duration until the provided context is canceled.
func Every(ctx context.Context, d time.Duration, work func(t time.Time)) {
ticker := time.NewTicker(d)
go func() {
for {
select {
case <-ctx.Done():
ticker.Stop()
return
case t := <-ticker.C:
work(t)
}
}
}()
}
func FormatBytes(b int64) string {
if b < 1024 {
return fmt.Sprintf("%d B", b)
}
div, exp := int64(1024), 0
for n := b / 1024; n >= 1024; n /= 1024 {
div *= 1024
exp++
}
return fmt.Sprintf("%.1f %ciB", float64(b)/float64(div), "KMGTPE"[exp])
}
type AtomicBool struct {
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v bool
mu sync.RWMutex
}
func NewAtomicBool(v bool) *AtomicBool {
return &AtomicBool{v: v}
}
func (ab *AtomicBool) Store(v bool) {
ab.mu.Lock()
ab.v = v
ab.mu.Unlock()
}
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// Stores the value "v" if the current value stored in the AtomicBool is the opposite
// boolean value. If successfully swapped, the response is "true", otherwise "false"
// is returned.
func (ab *AtomicBool) SwapIf(v bool) bool {
ab.mu.Lock()
defer ab.mu.Unlock()
if ab.v != v {
ab.v = v
return true
}
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return false
}
func (ab *AtomicBool) Load() bool {
ab.mu.RLock()
defer ab.mu.RUnlock()
return ab.v
}
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func (ab *AtomicBool) UnmarshalJSON(b []byte) error {
ab.mu.Lock()
defer ab.mu.Unlock()
return json.Unmarshal(b, &ab.v)
}
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func (ab *AtomicBool) MarshalJSON() ([]byte, error) {
return json.Marshal(ab.Load())
}
// AtomicString allows for reading/writing to a given struct field without having to worry
// about a potential race condition scenario. Under the hood it uses a simple sync.RWMutex
// to control access to the value.
type AtomicString struct {
v string
mu sync.RWMutex
}
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func NewAtomicString(v string) *AtomicString {
return &AtomicString{v: v}
}
// Stores the string value passed atomically.
func (as *AtomicString) Store(v string) {
as.mu.Lock()
as.v = v
as.mu.Unlock()
}
// Loads the string value and returns it.
func (as *AtomicString) Load() string {
as.mu.RLock()
defer as.mu.RUnlock()
return as.v
}
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func (as *AtomicString) UnmarshalJSON(b []byte) error {
as.mu.Lock()
defer as.mu.Unlock()
return json.Unmarshal(b, &as.v)
}
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func (as *AtomicString) MarshalJSON() ([]byte, error) {
return json.Marshal(as.Load())
}