wings/server/configuration.go

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package server
import (
"github.com/pterodactyl/wings/environment"
"sync"
)
type Configuration struct {
mu sync.RWMutex
// The unique identifier for the server that should be used when referencing
// it against the Panel API (and internally). This will be used when naming
// docker containers as well as in log output.
Uuid string `json:"uuid"`
// Whether or not the server is in a suspended state. Suspended servers cannot
// be started or modified except in certain scenarios by an admin user.
Suspended bool `json:"suspended"`
// The command that should be used when booting up the server instance.
Invocation string `json:"invocation"`
// By default this is false, however if selected within the Panel while installing or re-installing a
// server, specific installation scripts will be skipped for the server process.
SkipEggScripts bool `default:"false" json:"skip_egg_scripts"`
// An array of environment variables that should be passed along to the running
// server process.
EnvVars environment.Variables `json:"environment"`
Allocations environment.Allocations `json:"allocations"`
Build environment.Limits `json:"build"`
CrashDetectionEnabled bool `default:"true" json:"enabled" yaml:"enabled"`
Mounts []Mount `json:"mounts"`
Resources ResourceUsage `json:"resources"`
Container struct {
// Defines the Docker image that will be used for this server
Image string `json:"image,omitempty"`
} `json:"container,omitempty"`
}
func (s *Server) Config() *Configuration {
s.cfg.mu.RLock()
defer s.cfg.mu.RUnlock()
return &s.cfg
}
// Returns the amount of disk space available to a server in bytes.
func (s *Server) DiskSpace() int64 {
s.cfg.mu.RLock()
defer s.cfg.mu.RUnlock()
return s.cfg.Build.DiskSpace * 1000.0 * 1000.0
}
func (s *Server) MemoryLimit() int64 {
s.cfg.mu.RLock()
defer s.cfg.mu.RUnlock()
return s.cfg.Build.MemoryLimit
}
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func (c *Configuration) GetUuid() string {
c.mu.RLock()
defer c.mu.RUnlock()
return c.Uuid
}
func (c *Configuration) SetSuspended(s bool) {
c.mu.Lock()
c.Suspended = s
c.mu.Unlock()
}