wings/environment/environment.go

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package environment
import (
"context"
"os"
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"github.com/pterodactyl/wings/events"
)
const (
StateChangeEvent = "state change"
ResourceEvent = "resources"
DockerImagePullStarted = "docker image pull started"
DockerImagePullStatus = "docker image pull status"
DockerImagePullCompleted = "docker image pull completed"
)
const (
ProcessOfflineState = "offline"
ProcessStartingState = "starting"
ProcessRunningState = "running"
ProcessStoppingState = "stopping"
)
// Defines the basic interface that all environments need to implement so that
// a server can be properly controlled.
type ProcessEnvironment interface {
// Returns the name of the environment.
Type() string
// Returns the environment configuration to the caller.
Config() *Configuration
// Returns an event emitter instance that can be hooked into to listen for different
// events that are fired by the environment. This should not allow someone to publish
// events, only subscribe to them.
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Events() *events.Bus
// Determines if the server instance exists. For example, in a docker environment
// this should confirm that the container is created and in a bootable state. In
// a basic CLI environment this can probably just return true right away.
Exists() (bool, error)
// IsRunning determines if the environment is currently active and running
// a server process for this specific server instance.
IsRunning(ctx context.Context) (bool, error)
// Performs an update of server resource limits without actually stopping the server
// process. This only executes if the environment supports it, otherwise it is
// a no-op.
InSituUpdate() error
// Runs before the environment is started. If an error is returned starting will
// not occur, otherwise proceeds as normal.
OnBeforeStart(ctx context.Context) error
// Starts a server instance. If the server instance is not in a state where it
// can be started an error should be returned.
Start(ctx context.Context) error
// Stop stops a server instance. If the server is already stopped an error will
// not be returned, this function will act as a no-op.
Stop(ctx context.Context) error
// WaitForStop waits for a server instance to stop gracefully. If the server is
// still detected as running after seconds, an error will be returned, or the server
// will be terminated depending on the value of the second argument.
WaitForStop(seconds uint, terminate bool) error
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// WaitForStopWithContext works in the same fashion as WaitForStop, but accepts a
// context value and will stop waiting when the context is canceled. If the terminate
// option is true, the server will be terminate when the context is canceled if the
// server has not stopped at that point.
WaitForStopWithContext(ctx context.Context, terminate bool) error
// Terminate stops a running server instance using the provided signal. This function
// is a no-op if the server is already stopped.
Terminate(ctx context.Context, signal os.Signal) error
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// Destroys the environment removing any containers that were created (in Docker
// environments at least).
Destroy() error
// Returns the exit state of the process. The first result is the exit code, the second
// determines if the process was killed by the system OOM killer.
ExitState() (uint32, bool, error)
// Creates the necessary environment for running the server process. For example,
// in the Docker environment create will create a new container instance for the
// server.
Create() error
// Attach attaches to the server console environment and allows piping the output
// to a websocket or other internal tool to monitor output. Also allows you to later
// send data into the environment's stdin.
Attach(ctx context.Context) error
// Sends the provided command to the running server instance.
SendCommand(string) error
// Reads the log file for the process from the end backwards until the provided
// number of lines is met.
Readlog(int) ([]string, error)
// Returns the current state of the environment.
State() string
// Sets the current state of the environment. In general you should let the environment
// handle this itself, but there are some scenarios where it is helpful for the server
// to update the state externally (e.g. starting -> started).
SetState(string)
// Uptime returns the current environment uptime in milliseconds. This is
// the time that has passed since it was last started.
Uptime(ctx context.Context) (int64, error)
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// SetLogCallback sets the callback that the container's log output will be passed to.
SetLogCallback(func([]byte))
}