2021-01-08 23:14:56 +00:00
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package server
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import (
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"context"
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"encoding/json"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"runtime"
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"sync"
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"time"
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"emperror.dev/errors"
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"github.com/apex/log"
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"github.com/gammazero/workerpool"
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"github.com/pterodactyl/wings/config"
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"github.com/pterodactyl/wings/environment"
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"github.com/pterodactyl/wings/environment/docker"
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"github.com/pterodactyl/wings/remote"
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"github.com/pterodactyl/wings/server/filesystem"
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)
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type Manager struct {
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mu sync.RWMutex
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client remote.Client
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servers []*Server
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}
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// NewManager returns a new server manager instance. This will boot up all of
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// the servers that are currently present on the filesystem and set them into
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// the manager.
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func NewManager(ctx context.Context, client remote.Client) (*Manager, error) {
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m := NewEmptyManager(client)
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if err := m.init(ctx); err != nil {
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return nil, err
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}
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return m, nil
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}
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// NewEmptyManager returns a new empty manager collection without actually
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// loading any of the servers from the disk. This allows the caller to set their
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// own servers into the collection as needed.
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func NewEmptyManager(client remote.Client) *Manager {
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return &Manager{client: client}
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}
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// Client returns the HTTP client interface that allows interaction with the
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// Panel API.
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func (m *Manager) Client() remote.Client {
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return m.client
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}
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// Put replaces all of the current values in the collection with the value that
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// is passed through.
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func (m *Manager) Put(s []*Server) {
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m.mu.Lock()
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m.servers = s
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m.mu.Unlock()
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}
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// All returns all of the items in the collection.
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func (m *Manager) All() []*Server {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.servers
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}
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// Add adds an item to the collection store.
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func (m *Manager) Add(s *Server) {
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m.mu.Lock()
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m.servers = append(m.servers, s)
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m.mu.Unlock()
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}
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// Get returns a single server instance and a boolean value indicating if it was
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// found in the global collection or not.
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func (m *Manager) Get(uuid string) (*Server, bool) {
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match := m.Find(func(server *Server) bool {
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return server.Id() == uuid
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})
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return match, match != nil
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}
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// Filter returns only those items matching the filter criteria.
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func (m *Manager) Filter(filter func(match *Server) bool) []*Server {
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m.mu.RLock()
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defer m.mu.RUnlock()
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r := make([]*Server, 0)
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for _, v := range m.servers {
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if filter(v) {
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r = append(r, v)
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}
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}
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return r
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}
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// Find returns a single element from the collection matching the filter. If
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// nothing is found a nil result is returned.
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func (m *Manager) Find(filter func(match *Server) bool) *Server {
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m.mu.RLock()
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defer m.mu.RUnlock()
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for _, v := range m.servers {
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if filter(v) {
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return v
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}
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}
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return nil
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}
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// Remove removes all items from the collection that match the filter function.
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func (m *Manager) Remove(filter func(match *Server) bool) {
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m.mu.Lock()
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defer m.mu.Unlock()
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r := make([]*Server, 0)
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for _, v := range m.servers {
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if !filter(v) {
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r = append(r, v)
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}
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}
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m.servers = r
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}
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// PersistStates writes the current environment states to the disk for each
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// server. This is generally called at a specific interval defined in the root
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// runner command to avoid hammering disk I/O when tons of server switch states
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// at once. It is fine if this file falls slightly out of sync, it is just here
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// to make recovering from an unexpected system reboot a little easier.
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func (m *Manager) PersistStates() error {
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states := map[string]string{}
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for _, s := range m.All() {
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states[s.Id()] = s.Environment.State()
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}
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data, err := json.Marshal(states)
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if err != nil {
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return errors.WithStack(err)
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}
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if err := ioutil.WriteFile(config.Get().System.GetStatesPath(), data, 0644); err != nil {
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return errors.WithStack(err)
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}
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return nil
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}
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// ReadStates returns the state of the servers.
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func (m *Manager) ReadStates() (map[string]string, error) {
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f, err := os.OpenFile(config.Get().System.GetStatesPath(), os.O_RDONLY|os.O_CREATE, 0644)
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if err != nil {
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return nil, errors.WithStack(err)
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}
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defer f.Close()
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var states map[string]string
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if err := json.NewDecoder(f).Decode(&states); err != nil && err != io.EOF {
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return nil, errors.WithStack(err)
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}
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out := make(map[string]string, 0)
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// Only return states for servers that we're currently tracking in the system.
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for id, state := range states {
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if _, ok := m.Get(id); ok {
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out[id] = state
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}
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}
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return out, nil
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}
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// InitServer initializes a server using a data byte array. This will be
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// marshaled into the given struct using a YAML marshaler. This will also
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// configure the given environment for a server.
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func (m *Manager) InitServer(data remote.ServerConfigurationResponse) (*Server, error) {
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s, err := New(m.client)
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if err != nil {
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return nil, errors.WithMessage(err, "loader: failed to instantiate empty server struct")
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}
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if err := s.UpdateDataStructure(data.Settings); err != nil {
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return nil, err
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}
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s.Archiver = Archiver{Server: s}
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s.fs = filesystem.New(filepath.Join(config.Get().System.Data, s.Id()), s.DiskSpace(), s.Config().Egg.FileDenylist)
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// Right now we only support a Docker based environment, so I'm going to hard code
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// this logic in. When we're ready to support other environment we'll need to make
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// some modifications here obviously.
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settings := environment.Settings{
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Mounts: s.Mounts(),
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Allocations: s.cfg.Allocations,
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Limits: s.cfg.Build,
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}
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envCfg := environment.NewConfiguration(settings, s.GetEnvironmentVariables())
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meta := docker.Metadata{
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Image: s.Config().Container.Image,
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}
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if env, err := docker.New(s.Id(), &meta, envCfg); err != nil {
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return nil, err
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} else {
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s.Environment = env
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s.StartEventListeners()
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s.Throttler().StartTimer(s.Context())
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}
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// Forces the configuration to be synced with the panel.
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if err := s.SyncWithConfiguration(data); err != nil {
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return nil, err
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}
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// If the server's data directory exists, force disk usage calculation.
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if _, err := os.Stat(s.Filesystem().Path()); err == nil {
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s.Filesystem().HasSpaceAvailable(true)
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}
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return s, nil
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}
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// initializeFromRemoteSource iterates over a given directory and loads all of
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// the servers listed before returning them to the calling function.
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func (m *Manager) init(ctx context.Context) error {
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log.Info("fetching list of servers from API")
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servers, err := m.client.GetServers(ctx, config.Get().RemoteQuery.BootServersPerPage)
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if err != nil {
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if !remote.IsRequestError(err) {
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return errors.WithStackIf(err)
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}
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return errors.New(err.Error())
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}
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start := time.Now()
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log.WithField("total_configs", len(servers)).Info("processing servers returned by the API")
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pool := workerpool.New(runtime.NumCPU())
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log.Debugf("using %d workerpools to instantiate server instances", runtime.NumCPU())
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for _, data := range servers {
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data := data
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pool.Submit(func() {
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// Parse the json.RawMessage into an expected struct value. We do this here so that a single broken
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// server does not cause the entire boot process to hang, and allows us to show more useful error
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// messaging in the output.
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d := remote.ServerConfigurationResponse{
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Settings: data.Settings,
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}
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log.WithField("server", data.Uuid).Info("creating new server object from API response")
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if err := json.Unmarshal(data.ProcessConfiguration, &d.ProcessConfiguration); err != nil {
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log.WithField("server", data.Uuid).WithField("error", err).Error("failed to parse server configuration from API response, skipping...")
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return
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}
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s, err := m.InitServer(d)
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if err != nil {
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log.WithField("server", data.Uuid).WithField("error", err).Error("failed to load server, skipping...")
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return
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}
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m.Add(s)
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})
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}
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// Wait until we've processed all of the configuration files in the directory
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// before continuing.
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pool.StopWait()
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diff := time.Now().Sub(start)
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log.WithField("duration", fmt.Sprintf("%s", diff)).Info("finished processing server configurations")
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return nil
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}
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