wings/server/resources.go

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package server
import (
"encoding/json"
"github.com/pterodactyl/wings/environment"
"sync"
)
// Defines the current resource usage for a given server instance. If a server is offline you
// should obviously expect memory and CPU usage to be 0. However, disk will always be returned
// since that is not dependent on the server being running to collect that data.
type ResourceUsage struct {
mu sync.RWMutex
// Embed the current environment stats into this server specific resource usage struct.
environment.Stats
// The current server status.
State string `json:"state" default:"offline"`
// The current disk space being used by the server. This value is not guaranteed to be accurate
// at all times. It is "manually" set whenever server.Proc() is called. This is kind of just a
// hacky solution for now to avoid passing events all over the place.
Disk int64 `json:"disk_bytes"`
}
// Alias the resource usage so that we don't infinitely recurse when marshaling the struct.
type IResourceUsage ResourceUsage
// Custom marshaler to ensure that the object is locked when we're converting it to JSON in
// order to avoid race conditions.
func (ru *ResourceUsage) MarshalJSON() ([]byte, error) {
ru.mu.Lock()
defer ru.mu.Unlock()
return json.Marshal(IResourceUsage(*ru))
}
// Returns the resource usage stats for the server instance. If the server is not running, only the
// disk space currently used will be returned. When the server is running all of the other stats will
// be returned.
//
// When a process is stopped all of the stats are zeroed out except for the disk.
func (s *Server) Proc() *ResourceUsage {
s.resources.SetDisk(s.Filesystem().CachedUsage())
// Get a read lock on the resources at this point. Don't do this before setting
// the disk, otherwise you'll cause a deadlock.
s.resources.mu.RLock()
defer s.resources.mu.RUnlock()
return &s.resources
}
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func (s *Server) emitProcUsage() {
if err := s.Events().PublishJson(StatsEvent, s.Proc()); err != nil {
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s.Log().WithField("error", err).Warn("error while emitting server resource usage to listeners")
}
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}
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// Returns the servers current state.
func (ru *ResourceUsage) getInternalState() string {
ru.mu.RLock()
defer ru.mu.RUnlock()
return ru.State
}
// Sets the new state for the server.
func (ru *ResourceUsage) setInternalState(state string) {
ru.mu.Lock()
ru.State = state
ru.mu.Unlock()
}
func (ru *ResourceUsage) SetDisk(i int64) {
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ru.mu.Lock()
ru.Disk = i
ru.mu.Unlock()
}