wings/control/server.go

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package control
import (
"errors"
"github.com/pterodactyl/wings/api/websockets"
log "github.com/sirupsen/logrus"
)
type Status string
const (
StatusStopped Status = "stopped"
StatusStarting Status = "starting"
StatusRunning Status = "running"
StatusStopping Status = "stopping"
)
// ErrServerExists is returned when a server already exists on creation.
type ErrServerExists struct {
id string
}
func (e ErrServerExists) Error() string {
return "server " + e.id + " already exists"
}
// Server is a Server
type Server interface {
Start() error
Stop() error
Restart() error
Kill() error
Exec(command string) error
Rebuild() error
Save() error
Environment() (Environment, error)
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Websockets() *websockets.Collection
HasPermission(string, string) bool
}
// ServerStruct is a single instance of a Service managed by the panel
type ServerStruct struct {
// ID is the unique identifier of the server
ID string `json:"uuid" jsonapi:"primary,server"`
// ServiceName is the name of the service. It is mainly used to allow storing the service
// in the config
ServiceName string `json:"serviceName"`
Service *Service `json:"-" jsonapi:"relation,service"`
environment Environment
// StartupCommand is the command executed in the environment to start the server
StartupCommand string `json:"startupCommand" jsonapi:"attr,startup_command"`
// DockerContainer holds information regarding the docker container when the server
// is running in a docker environment
DockerContainer dockerContainer `json:"dockerContainer" jsonapi:"attr,docker_container"`
// EnvironmentVariables are set in the Environment the server is running in
EnvironmentVariables map[string]string `json:"environmentVariables" jsonapi:"attr,environment_variables"`
// Allocations contains the ports and ip addresses assigned to the server
Allocations allocations `json:"allocation" jsonapi:"attr,allocations"`
// Settings are the environment settings and limitations for the server
Settings settings `json:"settings" jsonapi:"attr,settings"`
// Keys are some auth keys we will hopefully replace by something better.
// TODO remove
Keys map[string][]string `json:"keys"`
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websockets *websockets.Collection
status Status
}
type allocations struct {
Ports []int16 `json:"ports"`
MainIP string `json:"ip"`
MainPort int16 `json:"port"`
}
type settings struct {
Memory int64 `json:"memory"`
Swap int64 `json:"swap"`
IO int64 `json:"io"`
CPU int16 `json:"cpu"`
Disk int64 `json:"disk"`
Image string `json:"image"`
User string `json:"user"`
UserID int16 `json:"userID"`
}
type dockerContainer struct {
ID string `json:"id"`
Image string `json:"image"`
}
// ensure server implements Server
var _ Server = &ServerStruct{}
type serversMap map[string]*ServerStruct
var servers = make(serversMap)
// GetServers returns an array of all servers the daemon manages
func GetServers() []Server {
serverArray := make([]Server, len(servers))
i := 0
for _, s := range servers {
serverArray[i] = s
i++
}
return serverArray
}
// GetServer returns the server identified by the provided uuid
func GetServer(id string) Server {
server := servers[id]
if server == nil {
return nil // https://golang.org/doc/faq#nil_error
}
return server
}
// CreateServer creates a new server
func CreateServer(server *ServerStruct) (Server, error) {
if servers[server.ID] != nil {
return nil, ErrServerExists{server.ID}
}
servers[server.ID] = server
if err := server.Save(); err != nil {
delete(servers, server.ID)
return nil, err
}
if err := server.init(); err != nil {
DeleteServer(server.ID)
return nil, err
}
return server, nil
}
// DeleteServer deletes a server and all related files
// NOTE: This is not reversible.
func DeleteServer(id string) error {
if err := deleteServerFolder(id); err != nil {
log.WithField("server", id).WithError(err).Error("Failed to delete server.")
}
delete(servers, id)
return nil
}
func (s *ServerStruct) init() error {
// TODO: Properly use the correct service, mock for now.
s.Service = &Service{
DockerImage: "quay.io/pterodactyl/core:java",
EnvironmentName: "docker",
}
s.status = StatusStopped
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s.websockets = websockets.NewCollection()
go s.websockets.Run()
var err error
if s.environment == nil {
switch s.GetService().EnvironmentName {
case "docker":
s.environment, err = NewDockerEnvironment(s)
default:
log.WithField("service", s.ServiceName).Error("Invalid environment name")
return errors.New("Invalid environment name")
}
}
return err
}
func (s *ServerStruct) Start() error {
s.SetStatus(StatusStarting)
env, err := s.Environment()
if err != nil {
s.SetStatus(StatusStopped)
return err
}
if !env.Exists() {
if err := env.Create(); err != nil {
s.SetStatus(StatusStopped)
return err
}
}
return env.Start()
}
func (s *ServerStruct) Stop() error {
s.SetStatus(StatusStopping)
env, err := s.Environment()
if err != nil {
s.SetStatus(StatusRunning)
return err
}
return env.Stop()
}
func (s *ServerStruct) Restart() error {
if err := s.Stop(); err != nil {
return err
}
return s.Start()
}
func (s *ServerStruct) Kill() error {
env, err := s.Environment()
if err != nil {
return err
}
return env.Kill()
}
func (s *ServerStruct) Exec(command string) error {
env, err := s.Environment()
if err != nil {
return err
}
return env.Exec(command)
}
func (s *ServerStruct) Rebuild() error {
env, err := s.Environment()
if err != nil {
return err
}
return env.ReCreate()
}