wings/router/router_server_ws.go

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package router
import (
"context"
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"time"
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"github.com/gin-gonic/gin"
"github.com/goccy/go-json"
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ws "github.com/gorilla/websocket"
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"github.com/pterodactyl/wings/router/middleware"
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"github.com/pterodactyl/wings/router/websocket"
)
var expectedCloseCodes = []int{
ws.CloseGoingAway,
ws.CloseAbnormalClosure,
ws.CloseNormalClosure,
ws.CloseNoStatusReceived,
ws.CloseServiceRestart,
}
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// Upgrades a connection to a websocket and passes events along between.
func getServerWebsocket(c *gin.Context) {
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manager := middleware.ExtractManager(c)
s, _ := manager.Get(c.Param("server"))
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// Create a context that can be canceled when the user disconnects from this
// socket that will also cancel listeners running in separate threads. If the
// connection itself is terminated listeners using this context will also be
// closed.
ctx, cancel := context.WithCancel(c.Request.Context())
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defer cancel()
handler, err := websocket.GetHandler(s, c.Writer, c.Request)
if err != nil {
NewServerError(err, s).Abort(c)
return
}
defer handler.Connection.Close()
// Track this open connection on the server so that we can close them all programmatically
// if the server is deleted.
s.Websockets().Push(handler.Uuid(), &cancel)
handler.Logger().Debug("opening connection to server websocket")
defer func() {
s.Websockets().Remove(handler.Uuid())
handler.Logger().Debug("closing connection to server websocket")
}()
// If the server is deleted we need to send a close message to the connected client
// so that they disconnect since there will be no more events sent along. Listen for
// the request context being closed to break this loop, otherwise this routine will
// be left hanging in the background.
go func() {
select {
case <-ctx.Done():
break
case <-s.Context().Done():
handler.Connection.WriteControl(ws.CloseMessage, ws.FormatCloseMessage(ws.CloseGoingAway, "server deleted"), time.Now().Add(time.Second*5))
break
}
}()
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for {
j := websocket.Message{}
_, p, err := handler.Connection.ReadMessage()
if err != nil {
if ws.IsUnexpectedCloseError(err, expectedCloseCodes...) {
handler.Logger().WithField("error", err).Warn("error handling websocket message for server")
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}
break
}
// Discard and JSON parse errors into the void and don't continue processing this
// specific socket request. If we did a break here the client would get disconnected
// from the socket, which is NOT what we want to do.
if err := json.Unmarshal(p, &j); err != nil {
continue
}
go func(msg websocket.Message) {
if err := handler.HandleInbound(ctx, msg); err != nil {
handler.SendErrorJson(msg, err)
}
}(j)
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}
}