* prevent listing "private" rooms on directory * clean up boolean expression * add knock_restricted
79 lines
3.0 KiB
TypeScript
79 lines
3.0 KiB
TypeScript
import React from 'react';
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import { Box, color, Spinner, Switch, Text } from 'folds';
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import { JoinRule, MatrixError } from 'matrix-js-sdk';
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import { RoomJoinRulesEventContent } from 'matrix-js-sdk/lib/types';
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import { SequenceCard } from '../../../components/sequence-card';
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import { SequenceCardStyle } from '../../room-settings/styles.css';
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import { SettingTile } from '../../../components/setting-tile';
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import { useRoom } from '../../../hooks/useRoom';
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import { useRoomDirectoryVisibility } from '../../../hooks/useRoomDirectoryVisibility';
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import { AsyncStatus, useAsyncCallback } from '../../../hooks/useAsyncCallback';
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import { IPowerLevels, powerLevelAPI } from '../../../hooks/usePowerLevels';
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import { StateEvent } from '../../../../types/matrix/room';
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import { useMatrixClient } from '../../../hooks/useMatrixClient';
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import { useStateEvent } from '../../../hooks/useStateEvent';
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import { ExtendedJoinRules } from '../../../components/JoinRulesSwitcher';
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type RoomPublishProps = {
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powerLevels: IPowerLevels;
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};
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export function RoomPublish({ powerLevels }: RoomPublishProps) {
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const mx = useMatrixClient();
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const room = useRoom();
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const userPowerLevel = powerLevelAPI.getPowerLevel(powerLevels, mx.getSafeUserId());
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const canEditCanonical = powerLevelAPI.canSendStateEvent(
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powerLevels,
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StateEvent.RoomCanonicalAlias,
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userPowerLevel
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);
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const joinRuleEvent = useStateEvent(room, StateEvent.RoomJoinRules);
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const content = joinRuleEvent?.getContent<RoomJoinRulesEventContent>();
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const rule: ExtendedJoinRules = (content?.join_rule as ExtendedJoinRules) ?? JoinRule.Invite;
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const { visibilityState, setVisibility } = useRoomDirectoryVisibility(room.roomId);
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const [toggleState, toggleVisibility] = useAsyncCallback(setVisibility);
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const loading =
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visibilityState.status === AsyncStatus.Loading || toggleState.status === AsyncStatus.Loading;
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const validRule =
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rule === JoinRule.Public || rule === JoinRule.Knock || rule === 'knock_restricted';
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return (
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<SequenceCard
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className={SequenceCardStyle}
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variant="SurfaceVariant"
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direction="Column"
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gap="400"
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>
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<SettingTile
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title="Publish To Directory"
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after={
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<Box gap="200" alignItems="Center">
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{loading && <Spinner variant="Secondary" />}
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{!loading && visibilityState.status === AsyncStatus.Success && (
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<Switch
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value={visibilityState.data}
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onChange={toggleVisibility}
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disabled={!canEditCanonical || !validRule}
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/>
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)}
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</Box>
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}
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>
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{visibilityState.status === AsyncStatus.Error && (
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<Text style={{ color: color.Critical.Main }} size="T200">
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{(visibilityState.error as MatrixError).message}
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</Text>
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)}
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{toggleState.status === AsyncStatus.Error && (
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<Text style={{ color: color.Critical.Main }} size="T200">
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{(toggleState.error as MatrixError).message}
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</Text>
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)}
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</SettingTile>
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</SequenceCard>
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);
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}
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