Files
cinny/src/app/features/room-settings/general/RoomAddress.tsx
Ajay Bura 286983c833 New room settings, add customizable power levels and dev tools (#2222)
* WIP - add room settings dialog

* join rule setting - WIP

* show emojis & stickers in room settings - WIP

* restyle join rule switcher

* Merge branch 'dev' into new-room-settings

* add join rule hook

* open room settings from global state

* open new room settings from all places

* rearrange settings menu item

* add option for creating new image pack

* room devtools - WIP

* render room state events as list

* add option to open state event

* add option to edit state event

* refactor text area code editor into hook

* add option to send message and state event

* add cutout card component

* add hook for room account data

* display room account data - WIP

* refactor global account data editor component

* add account data editor in room

* fix font style in devtool

* show state events in compact form

* add option to delete room image pack

* add server badge component

* add member tile component

* render members in room settings

* add search in room settings member

* add option to reset member search

* add filter in room members

* fix member virtual item key

* remove color from serve badge in room members

* show room in settings

* fix loading indicator position

* power level tags in room setting - WIP

* generate fallback tag in backward compatible way

* add color picker

* add powers editor - WIP

* add props to stop adding emoji to recent usage

* add beta feature notice badge

* add types for power level tag icon

* refactor image pack rooms code to hook

* option for adding new power levels tags

* remove console log

* refactor power icon

* add option to edit power level tags

* remove power level from powers pill

* fix power level labels

* add option to delete power levels

* fix long power level name shrinks power integer

* room permissions - WIP

* add power level selector component

* add room permissions

* move user default permission setting to other group

* add power permission peek menu

* fix weigh of power switch text

* hide above for max power in permission switcher

* improve beta badge description

* render room profile in room settings

* add option to edit room profile

* make room topic input text area

* add option to enable room encryption in room settings

* add option to change message history visibility

* add option to change join rule

* add option for addresses in room settings

* close encryption dialog after enabling
2025-03-19 23:14:54 +11:00

439 lines
14 KiB
TypeScript

import React, { FormEventHandler, useCallback, useState } from 'react';
import {
Badge,
Box,
Button,
Checkbox,
Chip,
color,
config,
Icon,
Icons,
Input,
Spinner,
Text,
toRem,
} from 'folds';
import { MatrixError } from 'matrix-js-sdk';
import { IPowerLevels, powerLevelAPI } from '../../../hooks/usePowerLevels';
import { SettingTile } from '../../../components/setting-tile';
import { SequenceCard } from '../../../components/sequence-card';
import { SequenceCardStyle } from '../styles.css';
import { useMatrixClient } from '../../../hooks/useMatrixClient';
import { useRoom } from '../../../hooks/useRoom';
import {
useLocalAliases,
usePublishedAliases,
usePublishUnpublishAliases,
useSetMainAlias,
} from '../../../hooks/useRoomAliases';
import { AsyncStatus, useAsyncCallback } from '../../../hooks/useAsyncCallback';
import { CutoutCard } from '../../../components/cutout-card';
import { getIdServer } from '../../../../util/matrixUtil';
import { replaceSpaceWithDash } from '../../../utils/common';
import { useAlive } from '../../../hooks/useAlive';
import { StateEvent } from '../../../../types/matrix/room';
type RoomPublishedAddressesProps = {
powerLevels: IPowerLevels;
};
export function RoomPublishedAddresses({ powerLevels }: RoomPublishedAddressesProps) {
const mx = useMatrixClient();
const room = useRoom();
const userPowerLevel = powerLevelAPI.getPowerLevel(powerLevels, mx.getSafeUserId());
const canEditCanonical = powerLevelAPI.canSendStateEvent(
powerLevels,
StateEvent.RoomCanonicalAlias,
userPowerLevel
);
const [canonicalAlias, publishedAliases] = usePublishedAliases(room);
const setMainAlias = useSetMainAlias(room);
const [mainState, setMain] = useAsyncCallback(setMainAlias);
const loading = mainState.status === AsyncStatus.Loading;
return (
<SequenceCard
className={SequenceCardStyle}
variant="SurfaceVariant"
direction="Column"
gap="400"
>
<SettingTile
title="Published Addresses"
description={
<span>
If room access is <b>Public</b>, Published addresses will be used to join by anyone.
</span>
}
/>
<CutoutCard variant="Surface" style={{ padding: config.space.S300 }}>
{publishedAliases.length === 0 ? (
<Box direction="Column" gap="100">
<Text size="L400">No Addresses</Text>
<Text size="T200">
To publish an address, it needs to be set as a local address first
</Text>
</Box>
) : (
<Box direction="Column" gap="300">
{publishedAliases.map((alias) => (
<Box key={alias} as="span" gap="200" alignItems="Center">
<Box grow="Yes" gap="Inherit" alignItems="Center">
<Text size="T300" truncate>
{alias === canonicalAlias ? <b>{alias}</b> : alias}
</Text>
{alias === canonicalAlias && (
<Badge variant="Success" fill="Solid" size="500">
<Text size="L400">Main</Text>
</Badge>
)}
</Box>
{canEditCanonical && (
<Box shrink="No" gap="100">
{alias === canonicalAlias ? (
<Chip
variant="Warning"
radii="Pill"
fill="None"
disabled={loading}
onClick={() => setMain(undefined)}
>
<Text size="B300">Unset Main</Text>
</Chip>
) : (
<Chip
variant="Success"
radii="Pill"
fill={canonicalAlias ? 'None' : 'Soft'}
disabled={loading}
onClick={() => setMain(alias)}
>
<Text size="B300">Set Main</Text>
</Chip>
)}
</Box>
)}
</Box>
))}
{mainState.status === AsyncStatus.Error && (
<Text size="T200" style={{ color: color.Critical.Main }}>
{(mainState.error as MatrixError).message}
</Text>
)}
</Box>
)}
</CutoutCard>
</SequenceCard>
);
}
function LocalAddressInput({ addLocalAlias }: { addLocalAlias: (alias: string) => Promise<void> }) {
const mx = useMatrixClient();
const userId = mx.getSafeUserId();
const server = getIdServer(userId);
const alive = useAlive();
const [addState, addAlias] = useAsyncCallback(addLocalAlias);
const adding = addState.status === AsyncStatus.Loading;
const handleSubmit: FormEventHandler<HTMLFormElement> = (evt) => {
if (adding) return;
evt.preventDefault();
const target = evt.target as HTMLFormElement | undefined;
const aliasInput = target?.aliasInput as HTMLInputElement | undefined;
if (!aliasInput) return;
const alias = replaceSpaceWithDash(aliasInput.value.trim());
if (!alias) return;
addAlias(`#${alias}:${server}`).then(() => {
if (alive()) {
aliasInput.value = '';
}
});
};
return (
<Box as="form" onSubmit={handleSubmit} direction="Column" gap="200">
<Box gap="200">
<Box grow="Yes" direction="Column">
<Input
name="aliasInput"
variant="Secondary"
size="400"
radii="300"
before={<Text size="T200">#</Text>}
readOnly={adding}
after={
<Text style={{ maxWidth: toRem(300) }} size="T200" truncate>
:{server}
</Text>
}
/>
</Box>
<Box shrink="No">
<Button
variant="Success"
size="400"
radii="300"
type="submit"
disabled={adding}
before={adding && <Spinner size="100" variant="Success" fill="Solid" />}
>
<Text size="B400">Save</Text>
</Button>
</Box>
</Box>
{addState.status === AsyncStatus.Error && (
<Text style={{ color: color.Critical.Main }} size="T200">
{(addState.error as MatrixError).httpStatus === 409
? 'Address is already in use!'
: (addState.error as MatrixError).message}
</Text>
)}
</Box>
);
}
function LocalAddressesList({
localAliases,
removeLocalAlias,
canEditCanonical,
}: {
localAliases: string[];
removeLocalAlias: (alias: string) => Promise<void>;
canEditCanonical?: boolean;
}) {
const room = useRoom();
const alive = useAlive();
const [, publishedAliases] = usePublishedAliases(room);
const { publishAliases, unpublishAliases } = usePublishUnpublishAliases(room);
const [selectedAliases, setSelectedAliases] = useState<string[]>([]);
const selectHasPublished = selectedAliases.find((alias) => publishedAliases.includes(alias));
const toggleSelect = (alias: string) => {
setSelectedAliases((aliases) => {
if (aliases.includes(alias)) {
return aliases.filter((a) => a !== alias);
}
const newAliases = [...aliases];
newAliases.push(alias);
return newAliases;
});
};
const clearSelected = () => {
if (alive()) {
setSelectedAliases([]);
}
};
const [deleteState, deleteAliases] = useAsyncCallback(
useCallback(
async (aliases: string[]) => {
for (let i = 0; i < aliases.length; i += 1) {
const alias = aliases[i];
// eslint-disable-next-line no-await-in-loop
await removeLocalAlias(alias);
}
},
[removeLocalAlias]
)
);
const [publishState, publish] = useAsyncCallback(publishAliases);
const [unpublishState, unpublish] = useAsyncCallback(unpublishAliases);
const handleDelete = () => {
deleteAliases(selectedAliases).then(clearSelected);
};
const handlePublish = () => {
publish(selectedAliases).then(clearSelected);
};
const handleUnpublish = () => {
unpublish(selectedAliases).then(clearSelected);
};
const loading =
deleteState.status === AsyncStatus.Loading ||
publishState.status === AsyncStatus.Loading ||
unpublishState.status === AsyncStatus.Loading;
let error: MatrixError | undefined;
if (deleteState.status === AsyncStatus.Error) error = deleteState.error as MatrixError;
if (publishState.status === AsyncStatus.Error) error = publishState.error as MatrixError;
if (unpublishState.status === AsyncStatus.Error) error = unpublishState.error as MatrixError;
return (
<Box direction="Column" gap="300">
{selectedAliases.length > 0 && (
<Box gap="200">
<Box grow="Yes">
<Text size="L400">{selectedAliases.length} Selected</Text>
</Box>
<Box shrink="No" gap="Inherit">
{canEditCanonical &&
(selectHasPublished ? (
<Chip
variant="Warning"
radii="Pill"
disabled={loading}
onClick={handleUnpublish}
before={
unpublishState.status === AsyncStatus.Loading && (
<Spinner size="100" variant="Warning" />
)
}
>
<Text size="B300">Unpublish</Text>
</Chip>
) : (
<Chip
variant="Success"
radii="Pill"
disabled={loading}
onClick={handlePublish}
before={
publishState.status === AsyncStatus.Loading && (
<Spinner size="100" variant="Success" />
)
}
>
<Text size="B300">Publish</Text>
</Chip>
))}
<Chip
variant="Critical"
radii="Pill"
disabled={loading}
onClick={handleDelete}
before={
deleteState.status === AsyncStatus.Loading && (
<Spinner size="100" variant="Critical" />
)
}
>
<Text size="B300">Delete</Text>
</Chip>
</Box>
</Box>
)}
{localAliases.map((alias) => {
const published = publishedAliases.includes(alias);
const selected = selectedAliases.includes(alias);
return (
<Box key={alias} as="span" alignItems="Center" gap="200">
<Box shrink="No">
<Checkbox
checked={selected}
onChange={() => toggleSelect(alias)}
size="50"
variant="Primary"
disabled={loading}
/>
</Box>
<Box grow="Yes">
<Text size="T300" truncate>
{alias}
</Text>
</Box>
<Box shrink="No" gap="100">
{published && (
<Badge variant="Success" fill="Soft" size="500">
<Text size="L400">Published</Text>
</Badge>
)}
</Box>
</Box>
);
})}
{error && (
<Text size="T200" style={{ color: color.Critical.Main }}>
{error.message}
</Text>
)}
</Box>
);
}
export function RoomLocalAddresses({ powerLevels }: { powerLevels: IPowerLevels }) {
const mx = useMatrixClient();
const room = useRoom();
const userPowerLevel = powerLevelAPI.getPowerLevel(powerLevels, mx.getSafeUserId());
const canEditCanonical = powerLevelAPI.canSendStateEvent(
powerLevels,
StateEvent.RoomCanonicalAlias,
userPowerLevel
);
const [expand, setExpand] = useState(false);
const { localAliasesState, addLocalAlias, removeLocalAlias } = useLocalAliases(room.roomId);
return (
<SequenceCard
className={SequenceCardStyle}
variant="SurfaceVariant"
direction="Column"
gap="400"
>
<SettingTile
title="Local Addresses"
description="Set local address so users can join through your homeserver."
after={
<Button
type="button"
onClick={() => setExpand(!expand)}
size="300"
variant="Secondary"
fill="Soft"
outlined
radii="300"
before={
<Icon size="100" src={expand ? Icons.ChevronTop : Icons.ChevronBottom} filled />
}
>
<Text as="span" size="B300" truncate>
{expand ? 'Collapse' : 'Expand'}
</Text>
</Button>
}
/>
{expand && (
<CutoutCard variant="Surface" style={{ padding: config.space.S300 }}>
{localAliasesState.status === AsyncStatus.Loading && (
<Box gap="100">
<Spinner variant="Secondary" size="100" />
<Text size="T200">Loading...</Text>
</Box>
)}
{localAliasesState.status === AsyncStatus.Success &&
(localAliasesState.data.length === 0 ? (
<Box direction="Column" gap="100">
<Text size="L400">No Addresses</Text>
</Box>
) : (
<LocalAddressesList
localAliases={localAliasesState.data}
removeLocalAlias={removeLocalAlias}
canEditCanonical={canEditCanonical}
/>
))}
{localAliasesState.status === AsyncStatus.Error && (
<Box gap="100">
<Text size="T200" style={{ color: color.Critical.Main }}>
{localAliasesState.error.message}
</Text>
</Box>
)}
</CutoutCard>
)}
{expand && <LocalAddressInput addLocalAlias={addLocalAlias} />}
</SequenceCard>
);
}