handle error in loading screen (#1823)

* handle client boot error in loading screen

* use sync state hook in client root

* add loading screen options

* removed extra condition in loading finish

* add sync connection status bar
This commit is contained in:
Ajay Bura
2024-07-22 16:17:19 +05:30
committed by GitHub
parent e046c59f7c
commit e2228a18c1
62 changed files with 609 additions and 510 deletions

View File

@@ -40,28 +40,30 @@ export function RoomTombstone({ roomId, body, replacementRoomId }: RoomTombstone
</Text>
)}
</Box>
{replacementRoom?.getMyMembership() === Membership.Join ||
joinState.status === AsyncStatus.Success ? (
<Button onClick={handleOpen} size="300" variant="Success" fill="Solid" radii="300">
<Text size="B300">Open New Room</Text>
</Button>
) : (
<Button
onClick={handleJoin}
size="300"
variant="Primary"
fill="Solid"
radii="300"
before={
joinState.status === AsyncStatus.Loading && (
<Spinner size="100" variant="Primary" fill="Solid" />
)
}
disabled={joinState.status === AsyncStatus.Loading}
>
<Text size="B300">Join New Room</Text>
</Button>
)}
<Box shrink="No">
{replacementRoom?.getMyMembership() === Membership.Join ||
joinState.status === AsyncStatus.Success ? (
<Button onClick={handleOpen} size="300" variant="Success" fill="Solid" radii="300">
<Text size="B300">Open New Room</Text>
</Button>
) : (
<Button
onClick={handleJoin}
size="300"
variant="Primary"
fill="Solid"
radii="300"
before={
joinState.status === AsyncStatus.Loading && (
<Spinner size="100" variant="Primary" fill="Solid" />
)
}
disabled={joinState.status === AsyncStatus.Loading}
>
<Text size="B300">Join New Room</Text>
</Button>
)}
</Box>
</RoomInputPlaceholder>
);
}