Files
mautrix-discord/pkg/connector/client.go
Skip R 60171b4fca lint
2025-12-11 19:56:31 -08:00

290 lines
8.5 KiB
Go

// mautrix-discord - A Matrix-Discord puppeting bridge.
// Copyright (C) 2024 Tulir Asokan
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package connector
import (
"context"
"errors"
"fmt"
"io"
"net/http"
"slices"
"time"
"github.com/bwmarrin/discordgo"
"github.com/rs/zerolog"
"maunium.net/go/mautrix/bridgev2"
"maunium.net/go/mautrix/bridgev2/database"
"maunium.net/go/mautrix/bridgev2/networkid"
"maunium.net/go/mautrix/bridgev2/status"
"go.mau.fi/mautrix-discord/pkg/discordid"
"go.mau.fi/mautrix-discord/pkg/msgconv"
)
type DiscordClient struct {
connector *DiscordConnector
usersFromReady map[string]*discordgo.User
UserLogin *bridgev2.UserLogin
Session *discordgo.Session
hasBegunSyncing bool
MsgConv msgconv.MessageConverter
}
func (d *DiscordConnector) LoadUserLogin(ctx context.Context, login *bridgev2.UserLogin) error {
log := login.Log
meta := login.Metadata.(*UserLoginMetadata)
session, err := discordgo.New(meta.Token)
if meta.HeartbeatSession.IsExpired() {
log.Info().Msg("Heartbeat session expired, creating a new one")
meta.HeartbeatSession = discordgo.NewHeartbeatSession()
}
meta.HeartbeatSession.BumpLastUsed()
session.HeartbeatSession = meta.HeartbeatSession
login.Save(ctx)
if err != nil {
return err
}
cl := DiscordClient{
connector: d,
UserLogin: login,
Session: session,
MsgConv: msgconv.MessageConverter{
Bridge: d.Bridge,
ReuploadMedia: d.ReuploadMedia,
},
}
login.Client = &cl
return nil
}
var _ bridgev2.NetworkAPI = (*DiscordClient)(nil)
func (d *DiscordClient) Connect(ctx context.Context) {
log := zerolog.Ctx(ctx)
if d.Session == nil {
log.Error().Msg("No session present")
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateBadCredentials,
Error: "discord-not-logged-in",
})
return
}
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateConnecting,
})
if err := d.connect(ctx); err != nil {
log.Err(err).Msg("Couldn't connect to Discord")
}
// TODO(skip): Use event handler and send this in response to READY/RESUMED instead?
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateConnected,
})
}
func (cl *DiscordClient) handleDiscordEventSync(event any) {
go cl.handleDiscordEvent(event)
}
func (cl *DiscordClient) connect(ctx context.Context) error {
log := zerolog.Ctx(ctx)
log.Info().Msg("Opening session")
cl.Session.EventHandler = cl.handleDiscordEventSync
err := cl.Session.Open()
for attempts := 0; errors.Is(err, discordgo.ErrImmediateDisconnect) && attempts < 2; attempts += 1 {
log.Err(err).Int("attempts", attempts).Msg("Immediately disconnected while trying to open session, trying again in 5 seconds")
time.Sleep(5 * time.Second)
err = cl.Session.Open()
}
if err != nil {
log.Err(err).Msg("Failed to connect to Discord")
return err
}
// Ensure that we actually have a user.
if !cl.IsLoggedIn() {
return fmt.Errorf("unknown identity even after connecting to Discord")
}
user := cl.Session.State.User
log.Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord")
// Stash all of the users we received in READY so we can perform quick lookups
// keyed by user ID.
cl.usersFromReady = make(map[string]*discordgo.User)
for _, user := range cl.Session.State.Ready.Users {
cl.usersFromReady[user.ID] = user
}
// NOTE: We won't have a UserLogin during provisioning, because the UserLogin
// can only be properly constructed once we know what the Discord user ID is
// (i.e. we have returned from this function). We'll rely on the login
// process calling this method manually instead.
cl.BeginSyncingIfUserLoginPresent(ctx)
return nil
}
func (d *DiscordClient) Disconnect() {
d.UserLogin.Log.Info().Msg("Disconnecting session")
d.Session.Close()
d.Session = nil
}
func (d *DiscordClient) IsLoggedIn() bool {
return d.Session != nil && d.Session.State != nil && d.Session.State.User != nil && d.Session.State.User.ID != ""
}
func (d *DiscordClient) LogoutRemote(ctx context.Context) {
// FIXME(skip): Implement.
d.Disconnect()
}
func (cl *DiscordClient) BeginSyncingIfUserLoginPresent(ctx context.Context) {
if cl.UserLogin == nil {
cl.connector.Bridge.Log.Warn().Msg("Not syncing just yet as we don't have a UserLogin")
return
}
if cl.hasBegunSyncing {
cl.connector.Bridge.Log.Warn().Msg("Not beginning sync more than once")
return
}
cl.hasBegunSyncing = true
log := cl.UserLogin.Log
user := cl.Session.State.User
// FIXME(skip): Avatar.
cl.UserLogin.RemoteProfile = status.RemoteProfile{
Email: user.Email,
Phone: user.Phone,
Name: user.String(),
}
if err := cl.UserLogin.Save(ctx); err != nil {
log.Err(err).Msg("Couldn't save UserLogin after connecting")
}
go cl.syncPrivateChannels(ctx)
}
func (d *DiscordClient) syncPrivateChannels(ctx context.Context) {
dms := slices.Clone(d.Session.State.PrivateChannels)
// Only sync the top n private channels with recent activity.
slices.SortFunc(dms, func(a, b *discordgo.Channel) int {
ats, _ := discordgo.SnowflakeTimestamp(a.LastMessageID)
bts, _ := discordgo.SnowflakeTimestamp(b.LastMessageID)
return bts.Compare(ats)
})
// TODO(skip): This is startup_private_channel_create_limit. Support this in the config.
for _, dm := range dms[:10] {
zerolog.Ctx(ctx).Debug().Str("channel_id", dm.ID).Msg("Syncing private channel with recent activity")
d.syncChannel(ctx, dm, true)
}
}
func simpleDownload(ctx context.Context, url, thing string) ([]byte, error) {
req, err := http.NewRequestWithContext(ctx, http.MethodGet, url, nil)
if err != nil {
return nil, fmt.Errorf("failed to prepare request: %w", err)
}
resp, err := http.DefaultClient.Do(req)
if err != nil {
return nil, fmt.Errorf("failed to download %s: %w", thing, err)
}
data, err := io.ReadAll(resp.Body)
_ = resp.Body.Close()
if err != nil {
return nil, fmt.Errorf("failed to read %s data: %w", thing, err)
}
return data, nil
}
func makeChannelAvatar(ch *discordgo.Channel) *bridgev2.Avatar {
return &bridgev2.Avatar{
ID: networkid.AvatarID(ch.Icon),
Get: func(ctx context.Context) ([]byte, error) {
url := discordgo.EndpointGroupIcon(ch.ID, ch.Icon)
return simpleDownload(ctx, url, "group dm icon")
},
Remove: ch.Icon == "",
}
}
func (d *DiscordClient) makeEventSenderWithID(userID string) bridgev2.EventSender {
return bridgev2.EventSender{
IsFromMe: userID == d.Session.State.User.ID,
SenderLogin: networkid.UserLoginID(userID),
Sender: networkid.UserID(userID),
}
}
func (d *DiscordClient) makeEventSender(user *discordgo.User) bridgev2.EventSender {
return d.makeEventSenderWithID(user.ID)
}
func (d *DiscordClient) syncChannel(_ context.Context, ch *discordgo.Channel, selfIsInChannel bool) {
isGroup := len(ch.RecipientIDs) > 1
var roomType database.RoomType
if isGroup {
roomType = database.RoomTypeGroupDM
} else {
roomType = database.RoomTypeDM
}
selfEventSender := d.makeEventSender(d.Session.State.User)
var members bridgev2.ChatMemberList
members.IsFull = true
members.MemberMap = make(bridgev2.ChatMemberMap, len(ch.Recipients))
if len(ch.Recipients) > 0 {
// Private channels' array of participants doesn't include ourselves,
// so this boolean can be used to inject ourselves as a member.
if selfIsInChannel {
members.MemberMap[selfEventSender.Sender] = bridgev2.ChatMember{EventSender: selfEventSender}
}
for _, recipient := range ch.Recipients {
sender := d.makeEventSender(recipient)
members.MemberMap[sender.Sender] = bridgev2.ChatMember{EventSender: sender}
}
members.TotalMemberCount = len(ch.Recipients)
}
d.connector.Bridge.QueueRemoteEvent(d.UserLogin, &DiscordChatResync{
channel: ch,
portalKey: discordid.MakePortalKey(ch, d.UserLogin.ID, true),
info: &bridgev2.ChatInfo{
Name: &ch.Name,
Members: &members,
Avatar: makeChannelAvatar(ch),
Type: &roomType,
CanBackfill: true,
},
})
}