Files
mautrix-discord/pkg/connector/login_generic.go
Skip R 92352ce603 discordid: remove all ID-related casts
In the same vein as mautrix-whatsapp, -slack and others, do not make
assumptions about how the ID is represented in the connector code. Let
the discordid package be entirely responsible.
2026-02-01 21:09:17 -08:00

116 lines
3.4 KiB
Go

// mautrix-discord - A Matrix-Discord puppeting bridge.
// Copyright (C) 2026 Tulir Asokan
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package connector
import (
"context"
"fmt"
"github.com/bwmarrin/discordgo"
"github.com/rs/zerolog"
"maunium.net/go/mautrix/bridgev2"
"maunium.net/go/mautrix/bridgev2/database"
"go.mau.fi/mautrix-discord/pkg/discordid"
)
// DiscordGenericLogin is embedded within each struct that implements
// bridgev2.LoginProcess in order to encapsulate the common behavior that needs
// to occur after procuring a valid user token. Namely, creating a gateway
// connection to Discord and an associated UserLogin to wrap things up.
//
// It also implements a baseline Cancel method that closes the gateway
// connection.
type DiscordGenericLogin struct {
User *bridgev2.User
connector *DiscordConnector
Session *discordgo.Session
// The Discord user we've authenticated as. This is only non-nil if
// a call to FinalizeCreatingLogin has succeeded.
DiscordUser *discordgo.User
}
func (dl *DiscordGenericLogin) FinalizeCreatingLogin(ctx context.Context, token string) (*bridgev2.UserLogin, error) {
session, err := NewDiscordSession(ctx, token)
if err != nil {
return nil, fmt.Errorf("couldn't create discord session: %w", err)
}
client := DiscordClient{
connector: dl.connector,
Session: session,
}
client.SetUp(ctx, nil)
err = client.connect(ctx)
if err != nil {
dl.Cancel()
return nil, err
}
// At this point we've opened a WebSocket connection to the gateway, received
// a READY packet, and know who we are.
user := session.State.User
dl.DiscordUser = user
dl.Session = session
ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
ID: discordid.MakeUserLoginID(user.ID),
Metadata: &discordid.UserLoginMetadata{
Token: token,
HeartbeatSession: session.HeartbeatSession,
},
}, &bridgev2.NewLoginParams{
LoadUserLogin: func(ctx context.Context, login *bridgev2.UserLogin) error {
login.Client = &client
client.UserLogin = login
// Only now that we have a UserLogin can we begin syncing.
client.BeginSyncingIfUserLoginPresent(ctx)
return nil
},
DeleteOnConflict: true,
DontReuseExisting: false,
})
if err != nil {
dl.Cancel()
return nil, fmt.Errorf("couldn't create login: %w", err)
}
zerolog.Ctx(ctx).Info().
Str("user_id", user.ID).
Str("user_username", user.Username).
Msg("Logged in to Discord")
return ul, nil
}
func (dl *DiscordGenericLogin) CompleteInstructions() string {
return fmt.Sprintf("Logged in as %s", dl.DiscordUser.Username)
}
func (dl *DiscordGenericLogin) Cancel() {
if dl.Session != nil {
dl.User.Log.Debug().Msg("Login cancelled, closing session")
err := dl.Session.Close()
if err != nil {
dl.User.Log.Err(err).Msg("Couldn't close Discord session in response to login cancellation")
}
}
}