Files
mautrix-discord/bridge/user.go
Gary Kramlich 456a15ba56 Initial bot functionality
* The bot now properly joins the management room
* The management room is persisted in the database
* Welcome/help messages are sent in the management room
2021-12-30 09:33:06 -06:00

94 lines
1.8 KiB
Go

package bridge
import (
log "maunium.net/go/maulogger/v2"
"maunium.net/go/mautrix/id"
"gitlab.com/beeper/discord/database"
)
type User struct {
*database.User
bridge *Bridge
log log.Logger
}
func (b *Bridge) loadUser(dbUser *database.User, mxid *id.UserID) *User {
// If we weren't passed in a user we attempt to create one if we were given
// a matrix id.
if dbUser == nil {
if mxid == nil {
return nil
}
dbUser = b.db.User.New()
dbUser.MXID = *mxid
dbUser.Insert()
}
user := b.NewUser(dbUser)
// We assume the usersLock was acquired by our caller.
b.usersByMXID[user.MXID] = user
if user.ID != "" {
b.usersByID[user.ID] = user
}
if user.ManagementRoom != "" {
// Lock the management rooms for our update
b.managementRoomsLock.Lock()
b.managementRooms[user.ManagementRoom] = user
b.managementRoomsLock.Unlock()
}
return user
}
func (b *Bridge) GetUserByMXID(userID id.UserID) *User {
// TODO: check if puppet
b.usersLock.Lock()
defer b.usersLock.Unlock()
user, ok := b.usersByMXID[userID]
if !ok {
return b.loadUser(b.db.User.GetByMXID(userID), &userID)
}
return user
}
func (b *Bridge) NewUser(dbUser *database.User) *User {
user := &User{
User: dbUser,
bridge: b,
log: b.log.Sub("User").Sub(string(dbUser.MXID)),
}
return user
}
func (u *User) SetManagementRoom(roomID id.RoomID) {
u.bridge.managementRoomsLock.Lock()
defer u.bridge.managementRoomsLock.Unlock()
existing, ok := u.bridge.managementRooms[roomID]
if ok {
// If there's a user already assigned to this management room, clear it
// out.
// I think this is due a name change or something? I dunno, leaving it
// for now.
existing.ManagementRoom = ""
existing.Update()
}
u.ManagementRoom = roomID
u.bridge.managementRooms[u.ManagementRoom] = u
u.Update()
}
func (u *User) HasSession() bool {
return u.User.Session != nil
}