This method only has heartbeat session population logic for now, so it's actually a no-op during provisioning. However, there's probably some value in "mandating" that clients call this shortly after construction, so we have a chance to run any setup logic that we might need in the future. This _feels_ unidiomatic...?
144 lines
4.2 KiB
Go
144 lines
4.2 KiB
Go
// mautrix-discord - A Matrix-Discord puppeting bridge.
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// Copyright (C) 2024 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package connector
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import (
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"context"
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"fmt"
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"strings"
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"github.com/bwmarrin/discordgo"
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"github.com/rs/zerolog"
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"maunium.net/go/mautrix/bridgev2"
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"maunium.net/go/mautrix/bridgev2/database"
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"maunium.net/go/mautrix/bridgev2/networkid"
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)
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const LoginFlowIDToken = "fi.mau.discord.login.token"
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type DiscordTokenLogin struct {
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connector *DiscordConnector
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User *bridgev2.User
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Token string
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Session *discordgo.Session
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}
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var _ bridgev2.LoginProcessUserInput = (*DiscordTokenLogin)(nil)
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func (dl *DiscordTokenLogin) Start(ctx context.Context) (*bridgev2.LoginStep, error) {
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return &bridgev2.LoginStep{
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Type: bridgev2.LoginStepTypeUserInput,
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StepID: "fi.mau.discord.enter_token",
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UserInputParams: &bridgev2.LoginUserInputParams{
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Fields: []bridgev2.LoginInputDataField{
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{
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Type: bridgev2.LoginInputFieldTypePassword,
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ID: "token",
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Name: "Discord user account token",
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// Cribbed from https://regex101.com/r/1GMR0y/1.
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Pattern: `^(mfa\.[a-z0-9_-]{20,})|([a-z0-9_-]{23,28}\.[a-z0-9_-]{6,7}\.[a-z0-9_-]{27})$`,
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},
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},
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},
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}, nil
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}
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func (dl *DiscordTokenLogin) SubmitUserInput(ctx context.Context, input map[string]string) (*bridgev2.LoginStep, error) {
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token := input["token"]
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if token == "" {
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return nil, fmt.Errorf("no token provided")
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}
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log := zerolog.Ctx(ctx)
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log.Info().Msg("Creating session from provided token")
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dl.Token = token
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session, err := discordgo.New(token)
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if err != nil {
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return nil, fmt.Errorf("couldn't create discord session: %w", err)
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}
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// Set up logging.
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session.LogLevel = discordgo.LogInformational
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session.Logger = func(msgL, caller int, format string, a ...any) {
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// FIXME(skip): Hook up zerolog properly.
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log.Debug().Str("component", "discordgo").Msgf(strings.TrimSpace(format), a...) // zerolog-allow-msgf
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}
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client := DiscordClient{
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connector: dl.connector,
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Session: session,
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}
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client.SetUp(ctx, nil)
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err = client.connect(ctx)
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if err != nil {
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dl.softlyCloseSession()
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return nil, err
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}
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// At this point we've opened a WebSocket connection to the gateway, received
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// a READY packet, and know who we are.
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user := session.State.User
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dl.Session = session
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ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
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ID: networkid.UserLoginID(user.ID),
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Metadata: &UserLoginMetadata{
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Token: token,
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HeartbeatSession: session.HeartbeatSession,
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},
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}, &bridgev2.NewLoginParams{
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LoadUserLogin: func(ctx context.Context, login *bridgev2.UserLogin) error {
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login.Client = &client
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client.UserLogin = login
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// Only now that we have a UserLogin can we begin syncing.
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client.BeginSyncingIfUserLoginPresent(ctx)
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return nil
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},
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DeleteOnConflict: true,
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DontReuseExisting: false,
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})
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if err != nil {
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dl.softlyCloseSession()
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return nil, fmt.Errorf("couldn't create login: %w", err)
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}
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zerolog.Ctx(ctx).Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord during login")
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return &bridgev2.LoginStep{
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Type: bridgev2.LoginStepTypeComplete,
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StepID: LoginStepIDComplete,
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Instructions: fmt.Sprintf("Logged in as %s", user),
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CompleteParams: &bridgev2.LoginCompleteParams{
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UserLoginID: ul.ID,
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UserLogin: ul,
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},
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}, nil
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}
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func (dl *DiscordTokenLogin) softlyCloseSession() {
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dl.User.Log.Debug().Msg("Closing session")
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err := dl.Session.Close()
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if err != nil {
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dl.User.Log.Err(err).Msg("Couldn't close Discord session in response to login cancellation")
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}
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}
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func (dl *DiscordTokenLogin) Cancel() {
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dl.softlyCloseSession()
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}
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