// mautrix-discord - A Matrix-Discord puppeting bridge. // Copyright (C) 2024 Tulir Asokan // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . package connector import ( "cmp" "context" "errors" "fmt" "io" "net/http" "slices" "time" "github.com/bwmarrin/discordgo" "github.com/rs/zerolog" "maunium.net/go/mautrix/bridgev2" "maunium.net/go/mautrix/bridgev2/database" "maunium.net/go/mautrix/bridgev2/networkid" "maunium.net/go/mautrix/bridgev2/status" ) type DiscordClient struct { connector *DiscordConnector usersFromReady map[string]*discordgo.User UserLogin *bridgev2.UserLogin Session *discordgo.Session hasBegunSyncing bool } func (d *DiscordConnector) LoadUserLogin(ctx context.Context, login *bridgev2.UserLogin) error { log := login.Log meta := login.Metadata.(*UserLoginMetadata) session, err := discordgo.New(meta.Token) if meta.HeartbeatSession.IsExpired() { log.Info().Msg("Heartbeat session expired, creating a new one") meta.HeartbeatSession = discordgo.NewHeartbeatSession() } meta.HeartbeatSession.BumpLastUsed() session.HeartbeatSession = meta.HeartbeatSession login.Save(ctx) if err != nil { return err } // FIXME(skip): Implement. session.EventHandler = func(evt any) {} login.Client = &DiscordClient{ connector: d, UserLogin: login, Session: session, } return nil } var _ bridgev2.NetworkAPI = (*DiscordClient)(nil) func (d *DiscordClient) Connect(ctx context.Context) { log := zerolog.Ctx(ctx) if d.Session == nil { log.Error().Msg("No session present") d.UserLogin.BridgeState.Send(status.BridgeState{ StateEvent: status.StateBadCredentials, Error: "discord-not-logged-in", }) return } d.UserLogin.BridgeState.Send(status.BridgeState{ StateEvent: status.StateConnecting, }) if err := d.connect(ctx); err != nil { log.Err(err).Msg("Couldn't connect to Discord") } // TODO(skip): Use event handler and send this in response to READY/RESUMED instead? d.UserLogin.BridgeState.Send(status.BridgeState{ StateEvent: status.StateConnected, }) } func (cl *DiscordClient) connect(ctx context.Context) error { log := zerolog.Ctx(ctx) log.Info().Msg("Opening session") err := cl.Session.Open() for attempts := 0; errors.Is(err, discordgo.ErrImmediateDisconnect) && attempts < 2; attempts += 1 { log.Err(err).Int("attempts", attempts).Msg("Immediately disconnected while trying to open session, trying again in 5 seconds") time.Sleep(5 * time.Second) err = cl.Session.Open() } if err != nil { log.Err(err).Msg("Failed to connect to Discord") return err } // Ensure that we actually have a user. if !cl.IsLoggedIn() { return fmt.Errorf("unknown identity even after connecting to Discord") } user := cl.Session.State.User log.Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord") // Stash all of the users we received in READY so we can perform quick lookups // keyed by user ID. cl.usersFromReady = make(map[string]*discordgo.User) for _, user := range cl.Session.State.Ready.Users { cl.usersFromReady[user.ID] = user } // NOTE: We won't have a UserLogin during provisioning, because the UserLogin // can only be properly constructed once we know what the Discord user ID is // (i.e. we have returned from this function). We'll rely on the login // process calling this method manually instead. cl.BeginSyncingIfUserLoginPresent(ctx) return nil } func (d *DiscordClient) Disconnect() { d.UserLogin.Log.Info().Msg("Disconnecting session") d.Session.Close() d.Session = nil } func (d *DiscordClient) IsLoggedIn() bool { return d.Session != nil && d.Session.State != nil && d.Session.State.User != nil && d.Session.State.User.ID != "" } func (d *DiscordClient) LogoutRemote(ctx context.Context) { // FIXME(skip): Implement. d.Disconnect() } func (cl *DiscordClient) BeginSyncingIfUserLoginPresent(ctx context.Context) { if cl.UserLogin == nil { cl.connector.bridge.Log.Warn().Msg("Not syncing just yet as we don't have a UserLogin") return } if cl.hasBegunSyncing { cl.connector.bridge.Log.Warn().Msg("Not beginning sync more than once") return } cl.hasBegunSyncing = true log := cl.UserLogin.Log user := cl.Session.State.User // FIXME(skip): Avatar. cl.UserLogin.RemoteProfile = status.RemoteProfile{ Email: user.Email, Phone: user.Phone, Name: user.String(), } if err := cl.UserLogin.Save(ctx); err != nil { log.Err(err).Msg("Couldn't save UserLogin after connecting") } go cl.syncPrivateChannels(ctx) } func (d *DiscordClient) syncPrivateChannels(ctx context.Context) { dms := slices.Clone(d.Session.State.PrivateChannels) // Only sync the top n private channels with recent activity. slices.SortFunc(dms, func(a, b *discordgo.Channel) int { return cmp.Compare(b.LastMessageID, a.LastMessageID) }) // TODO(skip): This is startup_private_channel_create_limit. Support this in the config. for _, dm := range dms[:10] { zerolog.Ctx(ctx).Debug().Str("channel_id", dm.ID).Msg("Syncing private channel with recent activity") d.syncChannel(ctx, dm, true) } } func simpleDownload(ctx context.Context, url, thing string) ([]byte, error) { req, err := http.NewRequestWithContext(ctx, http.MethodGet, url, nil) if err != nil { return nil, fmt.Errorf("failed to prepare request: %w", err) } resp, err := http.DefaultClient.Do(req) if err != nil { return nil, fmt.Errorf("failed to download %s: %w", thing, err) } data, err := io.ReadAll(resp.Body) _ = resp.Body.Close() if err != nil { return nil, fmt.Errorf("failed to read %s data: %w", thing, err) } return data, nil } func makeChannelAvatar(ch *discordgo.Channel) *bridgev2.Avatar { return &bridgev2.Avatar{ ID: networkid.AvatarID(ch.Icon), Get: func(ctx context.Context) ([]byte, error) { url := discordgo.EndpointGroupIcon(ch.ID, ch.Icon) return simpleDownload(ctx, url, "group dm icon") }, Remove: ch.Icon == "", } } func (d *DiscordClient) syncChannel(ctx context.Context, ch *discordgo.Channel, selfIsInChannel bool) { isGroup := len(ch.RecipientIDs) > 1 var roomType database.RoomType if isGroup { roomType = database.RoomTypeGroupDM } else { roomType = database.RoomTypeDM } selfEventSender := d.makeEventSender(d.Session.State.User) var members bridgev2.ChatMemberList members.IsFull = true members.MemberMap = make(bridgev2.ChatMemberMap, len(ch.Recipients)) if len(ch.Recipients) > 0 { if selfIsInChannel { members.MemberMap[selfEventSender.Sender] = bridgev2.ChatMember{EventSender: selfEventSender} } for _, recipient := range ch.Recipients { sender := d.makeEventSender(recipient) members.MemberMap[sender.Sender] = bridgev2.ChatMember{EventSender: sender} } members.TotalMemberCount = len(ch.Recipients) } d.connector.bridge.QueueRemoteEvent(d.UserLogin, &DiscordChatResync{ channel: ch, portalKey: d.makePortalKey(ch, d.UserLogin.ID, true), info: &bridgev2.ChatInfo{ Name: &ch.Name, Members: &members, Avatar: makeChannelAvatar(ch), Type: &roomType, CanBackfill: true, }, }) }