// mautrix-discord - A Matrix-Discord puppeting bridge. // Copyright (C) 2026 Tulir Asokan // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . package connector import ( "context" "fmt" "github.com/bwmarrin/discordgo" "github.com/rs/zerolog" "maunium.net/go/mautrix/bridgev2" "maunium.net/go/mautrix/bridgev2/database" "go.mau.fi/mautrix-discord/pkg/discordid" ) // DiscordGenericLogin is embedded within each struct that implements // bridgev2.LoginProcess in order to encapsulate the common behavior that needs // to occur after procuring a valid user token. Namely, creating a gateway // connection to Discord and an associated UserLogin to wrap things up. // // It also implements a baseline Cancel method that closes the gateway // connection. type DiscordGenericLogin struct { User *bridgev2.User connector *DiscordConnector Session *discordgo.Session // The Discord user we've authenticated as. This is only non-nil if // a call to FinalizeCreatingLogin has succeeded. DiscordUser *discordgo.User } func (dl *DiscordGenericLogin) FinalizeCreatingLogin(ctx context.Context, token string) (*bridgev2.UserLogin, error) { session, err := NewDiscordSession(ctx, token) if err != nil { return nil, fmt.Errorf("couldn't create discord session: %w", err) } client := DiscordClient{ connector: dl.connector, Session: session, } client.SetUp(ctx, nil) err = client.connect(ctx) if err != nil { dl.Cancel() return nil, err } // At this point we've opened a WebSocket connection to the gateway, received // a READY packet, and know who we are. user := session.State.User dl.DiscordUser = user dl.Session = session ul, err := dl.User.NewLogin(ctx, &database.UserLogin{ ID: discordid.MakeUserLoginID(user.ID), Metadata: &discordid.UserLoginMetadata{ Token: token, HeartbeatSession: session.HeartbeatSession, }, }, &bridgev2.NewLoginParams{ LoadUserLogin: func(ctx context.Context, login *bridgev2.UserLogin) error { login.Client = &client client.UserLogin = login // Only now that we have a UserLogin can we begin syncing. client.BeginSyncingIfUserLoginPresent(ctx) return nil }, DeleteOnConflict: true, DontReuseExisting: false, }) if err != nil { dl.Cancel() return nil, fmt.Errorf("couldn't create login: %w", err) } zerolog.Ctx(ctx).Info(). Str("user_id", user.ID). Str("user_username", user.Username). Msg("Logged in to Discord") // We already opened the gateway session before creating the UserLogin, // which means the initial READY/CONNECT event was dropped. Send Connected // here so infra gets login status for new logins. client.markConnected() return ul, nil } func (dl *DiscordGenericLogin) CompleteInstructions() string { return fmt.Sprintf("Logged in as %s", dl.DiscordUser.Username) } func (dl *DiscordGenericLogin) Cancel() { if dl.Session != nil { dl.User.Log.Debug().Msg("Login cancelled, closing session") err := dl.Session.Close() if err != nil { dl.User.Log.Err(err).Msg("Couldn't close Discord session in response to login cancellation") } } }