// mautrix-discord - A Matrix-Discord puppeting bridge. // Copyright (C) 2026 Tulir Asokan // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . package connector import ( "context" "fmt" "runtime/debug" "github.com/bwmarrin/discordgo" "github.com/rs/zerolog" "maunium.net/go/mautrix/bridgev2" "maunium.net/go/mautrix/bridgev2/networkid" "go.mau.fi/mautrix-discord/pkg/discordid" ) type DiscordEventMeta struct { Type bridgev2.RemoteEventType PortalKey networkid.PortalKey LogContext func(c zerolog.Context) zerolog.Context } func (em *DiscordEventMeta) AddLogContext(c zerolog.Context) zerolog.Context { if em.LogContext == nil { return c } c = em.LogContext(c) return c } func (em *DiscordEventMeta) GetType() bridgev2.RemoteEventType { return em.Type } func (em *DiscordEventMeta) GetPortalKey() networkid.PortalKey { return em.PortalKey } type DiscordMessage struct { *DiscordEventMeta Data *discordgo.Message Client *DiscordClient } var ( _ bridgev2.RemoteMessage = (*DiscordMessage)(nil) // _ bridgev2.RemoteEdit = (*DiscordMessage)(nil) // _ bridgev2.RemoteMessageRemove = (*DiscordMessage)(nil) ) func (m *DiscordMessage) ConvertMessage(ctx context.Context, portal *bridgev2.Portal, intent bridgev2.MatrixAPI) (*bridgev2.ConvertedMessage, error) { return m.Client.connector.MsgConv.ToMatrix(ctx, portal, intent, m.Client.UserLogin, m.Client.Session, m.Data), nil } func (m *DiscordMessage) GetID() networkid.MessageID { return discordid.MakeMessageID(m.Data.ID) } func (m *DiscordMessage) GetSender() bridgev2.EventSender { return m.Client.makeEventSender(m.Data.Author) } func (d *DiscordClient) wrapDiscordMessage(evt *discordgo.MessageCreate) DiscordMessage { return DiscordMessage{ DiscordEventMeta: &DiscordEventMeta{ Type: bridgev2.RemoteEventMessage, PortalKey: networkid.PortalKey{ ID: discordid.MakePortalID(evt.ChannelID), Receiver: d.UserLogin.ID, }, }, Data: evt.Message, Client: d, } } type DiscordReaction struct { *DiscordEventMeta Reaction *discordgo.MessageReaction Client *DiscordClient } func (r *DiscordReaction) GetSender() bridgev2.EventSender { return r.Client.makeEventSenderWithID(r.Reaction.UserID) } func (r *DiscordReaction) GetTargetMessage() networkid.MessageID { return discordid.MakeMessageID(r.Reaction.MessageID) } func (r *DiscordReaction) GetRemovedEmojiID() networkid.EmojiID { return discordid.MakeEmojiID(r.Reaction.Emoji.Name) } var ( _ bridgev2.RemoteReaction = (*DiscordReaction)(nil) _ bridgev2.RemoteReactionRemove = (*DiscordReaction)(nil) _ bridgev2.RemoteReactionWithExtraContent = (*DiscordReaction)(nil) ) func (r *DiscordReaction) GetReactionEmoji() (string, networkid.EmojiID) { // name is either a grapheme cluster consisting of a Unicode emoji, or the // name of a custom emoji. name := r.Reaction.Emoji.Name return name, discordid.MakeEmojiID(name) } func (r *DiscordReaction) GetReactionExtraContent() map[string]any { extra := make(map[string]any) reaction := r.Reaction emoji := reaction.Emoji if emoji.ID != "" { // The emoji is a custom emoji. extra["fi.mau.discord.reaction"] = map[string]any{ "id": emoji.ID, "name": emoji.Name, // FIXME Handle custom emoji. // "mxc": reaction, } wrappedShortcode := fmt.Sprintf(":%s:", reaction.Emoji.Name) extra["com.beeper.reaction.shortcode"] = wrappedShortcode } return extra } func (d *DiscordClient) wrapDiscordReaction(reaction *discordgo.MessageReaction, beingAdded bool) DiscordReaction { evtType := bridgev2.RemoteEventReaction if !beingAdded { evtType = bridgev2.RemoteEventReactionRemove } return DiscordReaction{ DiscordEventMeta: &DiscordEventMeta{ Type: evtType, PortalKey: networkid.PortalKey{ ID: discordid.MakePortalID(reaction.ChannelID), Receiver: d.UserLogin.ID, }, }, Reaction: reaction, Client: d, } } func (d *DiscordClient) handleDiscordEvent(rawEvt any) { if d.UserLogin == nil { // Our event handlers are able to assume that a UserLogin is available. // We respond to special events like READY outside of this function, // by virtue of methods like Session.Open only returning control flow // after RESUME or READY. log := zerolog.Ctx(context.TODO()) log.Trace().Msg("Dropping Discord event received before UserLogin creation") return } if d.Session == nil || d.Session.State == nil || d.Session.State.User == nil { // Our event handlers are able to assume that we've fully connected to the // gateway. d.UserLogin.Log.Debug().Msg("Dropping Discord event received before READY or RESUMED") return } defer func() { err := recover() if err != nil { d.UserLogin.Log.Error(). Bytes(zerolog.ErrorStackFieldName, debug.Stack()). Any(zerolog.ErrorFieldName, err). Msg("Panic in Discord event handler") } }() log := d.UserLogin.Log.With().Str("action", "handle discord event"). Type("event_type", rawEvt). Logger() switch evt := rawEvt.(type) { case *discordgo.Connect: log.Info().Msg("Discord gateway connected") d.markConnected() case *discordgo.Disconnect: log.Info().Msg("Discord gateway disconnected") d.scheduleTransientDisconnect("") case *discordgo.InvalidAuth: log.Warn().Msg("Discord gateway reported invalid auth") d.markInvalidAuth("You have been logged out of Discord, please reconnect") case *discordgo.Ready: log.Info().Msg("Received READY dispatch from discordgo") d.markConnected() case *discordgo.Resumed: log.Info().Msg("Received RESUMED dispatch from discordgo") d.markConnected() case *discordgo.MessageCreate: if evt.Author == nil { log.Trace().Int("message_type", int(evt.Message.Type)). Str("guild_id", evt.GuildID). Str("message_id", evt.ID). Str("channel_id", evt.ChannelID). Msg("Dropping message that lacks an author") return } wrappedEvt := d.wrapDiscordMessage(evt) d.UserLogin.Bridge.QueueRemoteEvent(d.UserLogin, &wrappedEvt) case *discordgo.MessageReactionAdd: wrappedEvt := d.wrapDiscordReaction(evt.MessageReaction, true) d.UserLogin.Bridge.QueueRemoteEvent(d.UserLogin, &wrappedEvt) case *discordgo.MessageReactionRemove: wrappedEvt := d.wrapDiscordReaction(evt.MessageReaction, false) d.UserLogin.Bridge.QueueRemoteEvent(d.UserLogin, &wrappedEvt) // TODO case *discordgo.MessageReactionRemoveAll: // TODO case *discordgo.MessageReactionRemoveEmoji: (needs impl. in discordgo) case *discordgo.PresenceUpdate: return case *discordgo.Event: // For presently unknown reasons sometimes discordgo won't unmarshal // events into their proper corresponding structs. if evt.Type == "PRESENCE_UPDATE" || evt.Type == "PASSIVE_UPDATE_V2" || evt.Type == "CONVERSATION_SUMMARY_UPDATE" { return } log.Debug().Str("event_type", evt.Type).Msg("Ignoring unknown Discord event") } }