Add provisioning api for bridging guilds
This isn't exactly the same as the puppet bridge, basically it removes the puppetID from the url and just works against the logged in user. There is a known errata right now where some times all channels aren't left when unbridging a guild. I figured it's more important to get some more testing on this while I try to figure that out in the mean time. Also when you call /guilds/:guildID/joinentire, it joins each channel serially. I tried to make this concurrent but I maxed out the rate limit. We can do this in the future, but again, rather get this into everyone's hands sooner rather than later. I also did the same thing with unbridge and had to revert for the same reasons. Refs #8
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bridge/discord.go
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16
bridge/discord.go
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package bridge
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import (
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"github.com/bwmarrin/discordgo"
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)
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func channelIsBridgeable(channel *discordgo.Channel) bool {
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switch channel.Type {
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case discordgo.ChannelTypeGuildText:
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fallthrough
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case discordgo.ChannelTypeGuildNews:
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return true
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}
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return false
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}
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