Add support for custom emoji in reactions.

This seems to be working correctly, but element-desktop isn't rendering them,
not sure if that's expected or not.

Closes #4
This commit is contained in:
Gary Kramlich
2022-02-19 10:14:43 -06:00
parent 1c2dc8e9da
commit a51b1074ba
7 changed files with 232 additions and 16 deletions

53
bridge/emoji.go Normal file
View File

@@ -0,0 +1,53 @@
package bridge
import (
"io/ioutil"
"net/http"
"github.com/bwmarrin/discordgo"
"maunium.net/go/mautrix/appservice"
"maunium.net/go/mautrix/id"
)
func (p *Portal) downloadDiscordEmoji(id string, animated bool) ([]byte, string, error) {
var url string
var mimeType string
if animated {
// This url requests a gif, so that's what we set the mimetype to.
url = discordgo.EndpointEmojiAnimated(id)
mimeType = "image/gif"
} else {
// This url requests a png, so that's what we set the mimetype to.
url = discordgo.EndpointEmoji(id)
mimeType = "image/png"
}
req, err := http.NewRequest(http.MethodGet, url, nil)
if err != nil {
return nil, mimeType, err
}
req.Header.Set("User-Agent", discordgo.DroidBrowserUserAgent)
resp, err := http.DefaultClient.Do(req)
if err != nil {
return nil, mimeType, err
}
defer resp.Body.Close()
data, err := ioutil.ReadAll(resp.Body)
return data, mimeType, err
}
func (p *Portal) uploadMatrixEmoji(intent *appservice.IntentAPI, data []byte, mimeType string) (id.ContentURI, error) {
uploaded, err := intent.UploadBytes(data, mimeType)
if err != nil {
return id.ContentURI{}, err
}
return uploaded.ContentURI, nil
}

View File

@@ -802,9 +802,23 @@ func (p *Portal) handleMatrixReaction(evt *event.Event) {
discordID = msg.DiscordID
}
err := user.Session.MessageReactionAdd(p.Key.ChannelID, discordID, reaction.RelatesTo.Key)
// Figure out if this is a custom emoji or not.
emojiID := reaction.RelatesTo.Key
if strings.HasPrefix(emojiID, "mxc://") {
uri, _ := id.ParseContentURI(emojiID)
emoji := p.bridge.db.Emoji.GetByMatrixURL(uri)
if emoji == nil {
p.log.Errorfln("failed to find emoji for %s", emojiID)
return
}
emojiID = emoji.APIName()
}
err := user.Session.MessageReactionAdd(p.Key.ChannelID, discordID, emojiID)
if err != nil {
p.log.Debugf("Failed to send reaction %s@%s: %v", p.Key, discordID, err)
p.log.Debugf("Failed to send reaction %s id:%s: %v", p.Key, discordID, err)
return
}
@@ -816,7 +830,7 @@ func (p *Portal) handleMatrixReaction(evt *event.Event) {
dbReaction.DiscordMessageID = discordID
dbReaction.AuthorID = user.ID
dbReaction.MatrixName = reaction.RelatesTo.Key
dbReaction.DiscordID = reaction.RelatesTo.Key
dbReaction.DiscordID = emojiID
dbReaction.Insert()
}
@@ -825,16 +839,41 @@ func (p *Portal) handleDiscordReaction(user *User, reaction *discordgo.MessageRe
return
}
// This is temporary until we add support for custom emoji.
intent := p.bridge.GetPuppetByID(reaction.UserID).IntentFor(p)
var discordID string
var matrixID string
if reaction.Emoji.ID != "" {
p.log.Debugln("ignoring non-unicode reaction")
dbEmoji := p.bridge.db.Emoji.GetByDiscordID(reaction.Emoji.ID)
return
}
if dbEmoji == nil {
data, mimeType, err := p.downloadDiscordEmoji(reaction.Emoji.ID, reaction.Emoji.Animated)
if err != nil {
p.log.Warnfln("Failed to download emoji %s from discord: %v", reaction.Emoji.ID, err)
emoteID := reaction.Emoji.ID
if reaction.Emoji.Name != "" {
emoteID = reaction.Emoji.Name
return
}
uri, err := p.uploadMatrixEmoji(intent, data, mimeType)
if err != nil {
p.log.Warnfln("Failed to upload discord emoji %s to homeserver: %v", reaction.Emoji.ID, err)
return
}
dbEmoji = p.bridge.db.Emoji.New()
dbEmoji.DiscordID = reaction.Emoji.ID
dbEmoji.DiscordName = reaction.Emoji.Name
dbEmoji.MatrixURL = uri
dbEmoji.Insert()
}
discordID = dbEmoji.DiscordID
matrixID = dbEmoji.MatrixURL.String()
} else {
discordID = reaction.Emoji.Name
matrixID = reaction.Emoji.Name
}
// Find the message that we're working with.
@@ -845,10 +884,8 @@ func (p *Portal) handleDiscordReaction(user *User, reaction *discordgo.MessageRe
return
}
intent := p.bridge.GetPuppetByID(reaction.UserID).IntentFor(p)
// Lookup an existing reaction
existing := p.bridge.db.Reaction.GetByDiscordID(p.Key, message.DiscordID, emoteID)
existing := p.bridge.db.Reaction.GetByDiscordID(p.Key, message.DiscordID, discordID)
if !add {
if existing == nil {
@@ -871,7 +908,7 @@ func (p *Portal) handleDiscordReaction(user *User, reaction *discordgo.MessageRe
RelatesTo: event.RelatesTo{
EventID: message.MatrixID,
Type: event.RelAnnotation,
Key: reaction.Emoji.Name,
Key: matrixID,
},
}}
@@ -889,8 +926,8 @@ func (p *Portal) handleDiscordReaction(user *User, reaction *discordgo.MessageRe
dbReaction.MatrixEventID = resp.EventID
dbReaction.AuthorID = reaction.UserID
dbReaction.MatrixName = reaction.Emoji.Name
dbReaction.DiscordID = emoteID
dbReaction.MatrixName = matrixID
dbReaction.DiscordID = discordID
dbReaction.Insert()
}