Finish up reaction removals from both sides
Also implement redactions on the matrix side
This commit is contained in:
@@ -30,6 +30,7 @@ func (b *Bridge) setupEvents() {
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b.eventProcessor.On(event.EventMessage, b.matrixHandler.handleMessage)
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b.eventProcessor.On(event.EventReaction, b.matrixHandler.handleReaction)
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b.eventProcessor.On(event.EventRedaction, b.matrixHandler.handleRedaction)
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b.eventProcessor.On(event.StateMember, b.matrixHandler.handleMembership)
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}
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@@ -242,3 +243,14 @@ func (mh *matrixHandler) handleReaction(evt *event.Event) {
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portal.handleMatrixReaction(evt)
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}
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}
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func (mh *matrixHandler) handleRedaction(evt *event.Event) {
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if mh.ignoreEvent(evt) {
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return
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}
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portal := mh.bridge.GetPortalByMXID(evt.RoomID)
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if portal != nil {
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portal.handleMatrixRedaction(evt)
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}
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}
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138
bridge/portal.go
138
bridge/portal.go
@@ -526,6 +526,17 @@ func (p *Portal) handleMatrixKick(sender *User, target *Puppet) {
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}
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func (p *Portal) handleMatrixReaction(evt *event.Event) {
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user := p.bridge.GetUserByMXID(evt.Sender)
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if user == nil {
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p.log.Errorf("failed to find user for %s", evt.Sender)
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return
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}
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if user.ID != p.Key.Receiver {
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return
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}
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reaction := evt.Content.AsReaction()
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if reaction.RelatesTo.Type != event.RelAnnotation {
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p.log.Errorfln("Ignoring reaction %s due to unknown m.relates_to data", evt.ID)
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@@ -540,10 +551,22 @@ func (p *Portal) handleMatrixReaction(evt *event.Event) {
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return
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}
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user := p.bridge.GetUserByMXID(evt.Sender)
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if user != nil {
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user.Session.MessageReactionAdd(p.Key.ChannelID, msg.DiscordID, reaction.RelatesTo.Key)
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err := user.Session.MessageReactionAdd(p.Key.ChannelID, msg.DiscordID, reaction.RelatesTo.Key)
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if err != nil {
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p.log.Debugf("Failed to send reaction %s@%s: %v", p.Key, msg.DiscordID, err)
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return
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}
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dbReaction := p.bridge.db.Reaction.New()
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dbReaction.Channel.ChannelID = p.Key.ChannelID
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dbReaction.Channel.Receiver = p.Key.Receiver
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dbReaction.MatrixEventID = evt.ID
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dbReaction.DiscordMessageID = msg.DiscordID
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dbReaction.AuthorID = user.ID
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dbReaction.MatrixName = reaction.RelatesTo.Key
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dbReaction.DiscordID = reaction.RelatesTo.Key
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dbReaction.Insert()
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}
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func (p *Portal) handleDiscordReaction(user *User, reaction *discordgo.MessageReaction, add bool) {
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@@ -551,17 +574,18 @@ func (p *Portal) handleDiscordReaction(user *User, reaction *discordgo.MessageRe
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return
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}
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// Emoji.ID is only set if it's a custom emote, otherwise Emoji.Name is
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// used.
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customEmote := (reaction.Emoji.ID != "")
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// This is temporary until we add support for custom emoji.
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if customEmote {
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if reaction.Emoji.ID != "" {
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p.log.Debugln("ignoring non-unicode reaction")
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return
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}
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emoteID := reaction.Emoji.ID
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if reaction.Emoji.Name != "" {
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emoteID = reaction.Emoji.Name
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}
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// Find the message that we're working with.
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message := p.bridge.db.Message.GetByDiscordID(p.Key, reaction.MessageID)
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if message == nil {
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@@ -570,24 +594,18 @@ func (p *Portal) handleDiscordReaction(user *User, reaction *discordgo.MessageRe
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return
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}
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// Lookup an existing reaction
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var existing *database.Reaction
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if customEmote {
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existing = p.bridge.db.Reaction.GetByDiscordID(p.Key, message.DiscordID, reaction.Emoji.ID)
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} else {
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existing = p.bridge.db.Reaction.GetByDiscordName(p.Key, message.DiscordID, reaction.Emoji.Name)
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}
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if !add && existing == nil {
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p.log.Debugln("Failed to remove emote for unknown message", reaction.MessageID)
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return
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}
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intent := p.bridge.GetPuppetByID(reaction.UserID).IntentFor(p)
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// Lookup an existing reaction
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existing := p.bridge.db.Reaction.GetByDiscordID(p.Key, message.DiscordID, emoteID)
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if !add {
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if existing == nil {
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p.log.Debugln("Failed to remove reaction for unknown message", reaction.MessageID)
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return
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}
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_, err := intent.RedactEvent(p.MXID, existing.MatrixEventID)
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if err != nil {
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p.log.Warnfln("Failed to remove reaction from %s: %v", p.MXID, err)
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@@ -606,29 +624,63 @@ func (p *Portal) handleDiscordReaction(user *User, reaction *discordgo.MessageRe
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},
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}}
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if add {
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resp, err := intent.Client.SendMessageEvent(p.MXID, event.EventReaction, &content)
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if err != nil {
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p.log.Errorfln("failed to send reaction from %s: %v", reaction.MessageID, err)
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resp, err := intent.Client.SendMessageEvent(p.MXID, event.EventReaction, &content)
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if err != nil {
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p.log.Errorfln("failed to send reaction from %s: %v", reaction.MessageID, err)
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return
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}
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return
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}
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if existing == nil {
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dbReaction := p.bridge.db.Reaction.New()
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dbReaction.Channel = p.Key
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dbReaction.DiscordMessageID = message.DiscordID
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dbReaction.MatrixEventID = resp.EventID
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dbReaction.AuthorID = reaction.UserID
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if existing == nil {
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dbReaction := p.bridge.db.Reaction.New()
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dbReaction.Channel = p.Key
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dbReaction.DiscordMessageID = message.DiscordID
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dbReaction.MatrixEventID = resp.EventID
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dbReaction.AuthorID = reaction.UserID
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if customEmote {
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// TODO:
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} else {
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dbReaction.MatrixName = reaction.Emoji.Name
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dbReaction.DiscordName = reaction.Emoji.Name
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}
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dbReaction.MatrixName = reaction.Emoji.Name
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dbReaction.DiscordID = emoteID
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dbReaction.Insert()
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}
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dbReaction.Insert()
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}
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}
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func (p *Portal) handleMatrixRedaction(evt *event.Event) {
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user := p.bridge.GetUserByMXID(evt.Sender)
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if user.ID != p.Key.Receiver {
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return
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}
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// First look if we're redacting a message
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message := p.bridge.db.Message.GetByMatrixID(p.Key, evt.Redacts)
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if message != nil {
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if message.DiscordID != "" {
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err := user.Session.ChannelMessageDelete(p.Key.ChannelID, message.DiscordID)
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if err != nil {
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p.log.Debugfln("Failed to delete discord message %s: %v", message.DiscordID, err)
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} else {
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message.Delete()
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}
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}
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return
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}
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// Now check if it's a reaction.
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reaction := p.bridge.db.Reaction.GetByMatrixID(p.Key, evt.Redacts)
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if reaction != nil {
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if reaction.DiscordID != "" {
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err := user.Session.MessageReactionRemove(p.Key.ChannelID, reaction.DiscordMessageID, reaction.DiscordID, reaction.AuthorID)
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if err != nil {
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p.log.Debugfln("Failed to delete reaction %s for message %s: %v", reaction.DiscordID, reaction.DiscordMessageID, err)
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} else {
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reaction.Delete()
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}
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}
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return
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}
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p.log.Warnfln("Failed to redact %s@%s: no event found", p.Key, evt.Redacts)
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}
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