Add (dis|re)connect commands and provision api

Also fixed a number of data races.
This commit is contained in:
Gary Kramlich
2022-02-22 07:56:15 -06:00
parent d883befee5
commit 4b87ea1cc7
8 changed files with 287 additions and 110 deletions

View File

@@ -4,6 +4,7 @@ import (
"errors"
"fmt"
"strings"
"sync"
"github.com/bwmarrin/discordgo"
"github.com/skip2/go-qrcode"
@@ -17,11 +18,20 @@ import (
"gitlab.com/beeper/discord/database"
)
var (
ErrNotConnected = errors.New("not connected")
ErrNotLoggedIn = errors.New("not logged in")
)
type User struct {
*database.User
sync.Mutex
bridge *Bridge
log log.Logger
Session *discordgo.Session
}
func (b *Bridge) loadUser(dbUser *database.User, mxid *id.UserID) *User {
@@ -140,10 +150,6 @@ func (u *User) SetManagementRoom(roomID id.RoomID) {
u.Update()
}
func (u *User) HasSession() bool {
return u.User.Session != nil
}
func (u *User) sendQRCode(bot *appservice.IntentAPI, roomID id.RoomID, code string) (id.EventID, error) {
url, err := u.uploadQRCode(code)
if err != nil {
@@ -189,23 +195,65 @@ func (u *User) Login(token string) error {
return fmt.Errorf("No token specified")
}
err := u.User.NewSession(token)
if err != nil {
return err
}
u.Token = token
u.Update()
return u.Connect()
}
func (u *User) LoggedIn() bool {
u.Lock()
defer u.Unlock()
return u.Token != ""
}
func (u *User) Logout() error {
u.Lock()
defer u.Unlock()
if u.Session == nil {
return ErrNotLoggedIn
}
if err := u.Session.Close(); err != nil {
return err
}
u.Session = nil
u.Token = ""
u.Update()
return nil
}
func (u *User) Connected() bool {
u.Lock()
defer u.Unlock()
return u.Session != nil
}
func (u *User) Connect() error {
u.Lock()
defer u.Unlock()
if u.Token == "" {
return ErrNotLoggedIn
}
u.log.Debugln("connecting to discord")
session, err := discordgo.New(u.Token)
if err != nil {
return err
}
u.Session = session
// get our user info
user, err := u.User.Session.User("@me")
user, err := u.Session.User("@me")
if err != nil {
return err
}
@@ -213,37 +261,40 @@ func (u *User) Connect() error {
u.User.ID = user.ID
// Add our event handlers
u.User.Session.AddHandler(u.connectedHandler)
u.User.Session.AddHandler(u.disconnectedHandler)
u.Session.AddHandler(u.connectedHandler)
u.Session.AddHandler(u.disconnectedHandler)
u.User.Session.AddHandler(u.channelCreateHandler)
u.User.Session.AddHandler(u.channelDeleteHandler)
u.User.Session.AddHandler(u.channelPinsUpdateHandler)
u.User.Session.AddHandler(u.channelUpdateHandler)
u.Session.AddHandler(u.channelCreateHandler)
u.Session.AddHandler(u.channelDeleteHandler)
u.Session.AddHandler(u.channelPinsUpdateHandler)
u.Session.AddHandler(u.channelUpdateHandler)
u.User.Session.AddHandler(u.messageCreateHandler)
u.User.Session.AddHandler(u.messageDeleteHandler)
u.User.Session.AddHandler(u.messageUpdateHandler)
u.User.Session.AddHandler(u.reactionAddHandler)
u.User.Session.AddHandler(u.reactionRemoveHandler)
u.Session.AddHandler(u.messageCreateHandler)
u.Session.AddHandler(u.messageDeleteHandler)
u.Session.AddHandler(u.messageUpdateHandler)
u.Session.AddHandler(u.reactionAddHandler)
u.Session.AddHandler(u.reactionRemoveHandler)
// u.User.Session.Identify.Capabilities = 125
// // Setup our properties
// u.User.Session.Identify.Properties = discordgo.IdentifyProperties{
// OS: "Windows",
// OSVersion: "10",
// Browser: "Chrome",
// BrowserUserAgent: "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/92.0.4515.159 Safari/537.36",
// BrowserVersion: "92.0.4515.159",
// Referrer: "https://discord.com/channels/@me",
// ReferringDomain: "discord.com",
// ClientBuildNumber: "83364",
// ReleaseChannel: "stable",
// }
u.Session.Identify.Presence.Status = "online"
u.User.Session.Identify.Presence.Status = "online"
return u.Session.Open()
}
return u.User.Session.Open()
func (u *User) Disconnect() error {
u.Lock()
defer u.Unlock()
if u.Session == nil {
return ErrNotConnected
}
if err := u.Session.Close(); err != nil {
return err
}
u.Session = nil
return nil
}
func (u *User) connectedHandler(s *discordgo.Session, c *discordgo.Connect) {