connector: fetch @me to create login before creating client

Creating the client before the actual UserLogin is bad form.
This commit is contained in:
Skip R
2026-02-02 22:23:43 -08:00
parent 8c02a80f85
commit 2682175508
3 changed files with 40 additions and 90 deletions

View File

@@ -54,7 +54,6 @@ func (d *DiscordConnector) LoadUserLogin(ctx context.Context, login *bridgev2.Us
meta := login.Metadata.(*discordid.UserLoginMetadata)
session, err := NewDiscordSession(ctx, meta.Token)
login.Save(ctx)
if err != nil {
return err
@@ -65,7 +64,6 @@ func (d *DiscordConnector) LoadUserLogin(ctx context.Context, login *bridgev2.Us
UserLogin: login,
Session: session,
}
cl.SetUp(ctx, meta)
login.Client = &cl
@@ -74,46 +72,31 @@ func (d *DiscordConnector) LoadUserLogin(ctx context.Context, login *bridgev2.Us
var _ bridgev2.NetworkAPI = (*DiscordClient)(nil)
// SetUp performs basic bookkeeping and initialization that should be done
// immediately after a DiscordClient has been created.
//
// nil may be passed for meta, especially during provisioning where we need to
// connect to the Discord gateway, but don't have a UserLogin yet.
func (d *DiscordClient) SetUp(ctx context.Context, meta *discordid.UserLoginMetadata) {
// TODO: Turn this into a factory function like `NewDiscordClient`.
log := zerolog.Ctx(ctx)
// We'll have UserLogin metadata if this UserLogin is being loaded from the
// database, i.e. it hasn't just been provisioned.
if meta != nil {
if meta.HeartbeatSession.IsExpired() {
log.Info().Msg("Heartbeat session expired, creating a new one")
meta.HeartbeatSession = discordgo.NewHeartbeatSession()
}
meta.HeartbeatSession.BumpLastUsed()
d.Session.HeartbeatSession = meta.HeartbeatSession
}
d.markedOpened = make(map[string]time.Time)
}
func (d *DiscordClient) Connect(ctx context.Context) {
log := zerolog.Ctx(ctx)
if d.Session == nil {
log.Error().Msg("No session present")
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateBadCredentials,
Error: "discord-not-logged-in",
})
return
}
meta := d.UserLogin.Metadata.(*discordid.UserLoginMetadata)
if meta.HeartbeatSession.IsExpired() {
log.Info().Msg("Heartbeat session expired, creating a new one")
meta.HeartbeatSession = discordgo.NewHeartbeatSession()
}
meta.HeartbeatSession.BumpLastUsed()
d.Session.HeartbeatSession = meta.HeartbeatSession
d.markedOpened = make(map[string]time.Time)
log.Debug().Msg("Connecting to Discord")
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateConnecting,
})
if err := d.connect(ctx); err != nil {
log.Err(err).Msg("Couldn't connect to Discord")
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateUnknownError,
Error: "discord-connect-error",
Message: err.Error(),
})
}
}
@@ -152,11 +135,7 @@ func (cl *DiscordClient) connect(ctx context.Context) error {
cl.usersFromReady[user.ID] = user
}
// NOTE: We won't have a UserLogin during provisioning, because the UserLogin
// can only be properly constructed once we know what the Discord user ID is
// (i.e. we have returned from this function). We'll rely on the login
// process calling this method manually instead.
cl.BeginSyncingIfUserLoginPresent(ctx)
cl.BeginSyncing(ctx)
return nil
}
@@ -175,11 +154,7 @@ func (d *DiscordClient) LogoutRemote(ctx context.Context) {
d.Disconnect()
}
func (cl *DiscordClient) BeginSyncingIfUserLoginPresent(ctx context.Context) {
if cl.UserLogin == nil {
cl.connector.Bridge.Log.Warn().Msg("Not syncing just yet as we don't have a UserLogin")
return
}
func (cl *DiscordClient) BeginSyncing(ctx context.Context) {
if cl.hasBegunSyncing {
cl.connector.Bridge.Log.Warn().Msg("Not beginning sync more than once")
return