login: move token login to own file, rename

To make room for other login flows.
This commit is contained in:
Skip R
2025-12-18 18:27:05 -08:00
parent d79406e05b
commit 0c82f6551d
2 changed files with 145 additions and 124 deletions

View File

@@ -19,21 +19,11 @@ package connector
import ( import (
"context" "context"
"fmt" "fmt"
"strings"
"github.com/bwmarrin/discordgo"
"github.com/rs/zerolog"
"maunium.net/go/mautrix/bridgev2" "maunium.net/go/mautrix/bridgev2"
"maunium.net/go/mautrix/bridgev2/database"
"maunium.net/go/mautrix/bridgev2/networkid"
)
const (
LoginFlowIDToken = "fi.mau.discord.login.token"
) )
func (d *DiscordConnector) GetLoginFlows() []bridgev2.LoginFlow { func (d *DiscordConnector) GetLoginFlows() []bridgev2.LoginFlow {
// FIXME(skip): Provide actually user-friendly login flows.
return []bridgev2.LoginFlow{ return []bridgev2.LoginFlow{
{ {
ID: LoginFlowIDToken, ID: LoginFlowIDToken,
@@ -48,118 +38,5 @@ func (d *DiscordConnector) CreateLogin(ctx context.Context, user *bridgev2.User,
return nil, fmt.Errorf("unknown login flow ID") return nil, fmt.Errorf("unknown login flow ID")
} }
return &DiscordLogin{connector: d, User: user}, nil return &DiscordTokenLogin{connector: d, User: user}, nil
}
type DiscordLogin struct {
connector *DiscordConnector
User *bridgev2.User
Token string
Session *discordgo.Session
}
var _ bridgev2.LoginProcessUserInput = (*DiscordLogin)(nil)
func (dl *DiscordLogin) Start(ctx context.Context) (*bridgev2.LoginStep, error) {
return &bridgev2.LoginStep{
Type: bridgev2.LoginStepTypeUserInput,
StepID: "fi.mau.discord.enter_token",
UserInputParams: &bridgev2.LoginUserInputParams{
Fields: []bridgev2.LoginInputDataField{
{
Type: bridgev2.LoginInputFieldTypePassword,
ID: "token",
Name: "Discord user account token",
// Cribbed from https://regex101.com/r/1GMR0y/1.
Pattern: `^(mfa\.[a-z0-9_-]{20,})|([a-z0-9_-]{23,28}\.[a-z0-9_-]{6,7}\.[a-z0-9_-]{27})$`,
},
},
},
}, nil
}
func (dl *DiscordLogin) SubmitUserInput(ctx context.Context, input map[string]string) (*bridgev2.LoginStep, error) {
token := input["token"]
if token == "" {
return nil, fmt.Errorf("no token provided")
}
log := zerolog.Ctx(ctx)
log.Info().Msg("Creating session from provided token")
dl.Token = token
session, err := discordgo.New(token)
if err != nil {
return nil, fmt.Errorf("couldn't create discord session: %w", err)
}
// Set up logging.
session.LogLevel = discordgo.LogInformational
session.Logger = func(msgL, caller int, format string, a ...any) {
// FIXME(skip): Hook up zerolog properly.
log.Debug().Str("component", "discordgo").Msgf(strings.TrimSpace(format), a...) // zerolog-allow-msgf
}
client := DiscordClient{
connector: dl.connector,
Session: session,
}
err = client.connect(ctx)
if err != nil {
dl.softlyCloseSession()
return nil, err
}
// At this point we've opened a WebSocket connection to the gateway, received
// a READY packet, and know who we are.
user := session.State.User
dl.Session = session
ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
ID: networkid.UserLoginID(user.ID),
Metadata: &UserLoginMetadata{
Token: token,
HeartbeatSession: session.HeartbeatSession,
},
}, &bridgev2.NewLoginParams{
// We already have a Session; let's call this instead of the connector's
// main LoadUserLogin method, and thread the Session through.
LoadUserLogin: func(ctx context.Context, login *bridgev2.UserLogin) error {
login.Client = &client
client.UserLogin = login
// Only now that we have a UserLogin can we begin syncing.
client.BeginSyncingIfUserLoginPresent(ctx)
return nil
},
DeleteOnConflict: true,
DontReuseExisting: false,
})
if err != nil {
dl.softlyCloseSession()
return nil, fmt.Errorf("couldn't create login: %w", err)
}
zerolog.Ctx(ctx).Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord during login")
return &bridgev2.LoginStep{
Type: bridgev2.LoginStepTypeComplete,
StepID: "fi.mau.discord.complete",
Instructions: fmt.Sprintf("Logged in as %s", user),
CompleteParams: &bridgev2.LoginCompleteParams{
UserLoginID: ul.ID,
UserLogin: ul,
},
}, nil
}
func (dl *DiscordLogin) softlyCloseSession() {
dl.User.Log.Debug().Msg("Closing session")
err := dl.Session.Close()
if err != nil {
dl.User.Log.Err(err).Msg("Couldn't close Discord session in response to login cancellation")
}
}
func (dl *DiscordLogin) Cancel() {
dl.softlyCloseSession()
} }

View File

@@ -0,0 +1,144 @@
// mautrix-discord - A Matrix-Discord puppeting bridge.
// Copyright (C) 2024 Tulir Asokan
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package connector
import (
"context"
"fmt"
"strings"
"github.com/bwmarrin/discordgo"
"github.com/rs/zerolog"
"maunium.net/go/mautrix/bridgev2"
"maunium.net/go/mautrix/bridgev2/database"
"maunium.net/go/mautrix/bridgev2/networkid"
)
const LoginFlowIDToken = "fi.mau.discord.login.token"
type DiscordTokenLogin struct {
connector *DiscordConnector
User *bridgev2.User
Token string
Session *discordgo.Session
}
var _ bridgev2.LoginProcessUserInput = (*DiscordTokenLogin)(nil)
func (dl *DiscordTokenLogin) Start(ctx context.Context) (*bridgev2.LoginStep, error) {
return &bridgev2.LoginStep{
Type: bridgev2.LoginStepTypeUserInput,
StepID: "fi.mau.discord.enter_token",
UserInputParams: &bridgev2.LoginUserInputParams{
Fields: []bridgev2.LoginInputDataField{
{
Type: bridgev2.LoginInputFieldTypePassword,
ID: "token",
Name: "Discord user account token",
// Cribbed from https://regex101.com/r/1GMR0y/1.
Pattern: `^(mfa\.[a-z0-9_-]{20,})|([a-z0-9_-]{23,28}\.[a-z0-9_-]{6,7}\.[a-z0-9_-]{27})$`,
},
},
},
}, nil
}
func (dl *DiscordTokenLogin) SubmitUserInput(ctx context.Context, input map[string]string) (*bridgev2.LoginStep, error) {
token := input["token"]
if token == "" {
return nil, fmt.Errorf("no token provided")
}
log := zerolog.Ctx(ctx)
log.Info().Msg("Creating session from provided token")
dl.Token = token
session, err := discordgo.New(token)
if err != nil {
return nil, fmt.Errorf("couldn't create discord session: %w", err)
}
// Set up logging.
session.LogLevel = discordgo.LogInformational
session.Logger = func(msgL, caller int, format string, a ...any) {
// FIXME(skip): Hook up zerolog properly.
log.Debug().Str("component", "discordgo").Msgf(strings.TrimSpace(format), a...) // zerolog-allow-msgf
}
client := DiscordClient{
connector: dl.connector,
Session: session,
}
err = client.connect(ctx)
if err != nil {
dl.softlyCloseSession()
return nil, err
}
// At this point we've opened a WebSocket connection to the gateway, received
// a READY packet, and know who we are.
user := session.State.User
dl.Session = session
ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
ID: networkid.UserLoginID(user.ID),
Metadata: &UserLoginMetadata{
Token: token,
HeartbeatSession: session.HeartbeatSession,
},
}, &bridgev2.NewLoginParams{
// We already have a Session; let's call this instead of the connector's
// main LoadUserLogin method, and thread the Session through.
LoadUserLogin: func(ctx context.Context, login *bridgev2.UserLogin) error {
login.Client = &client
client.UserLogin = login
// Only now that we have a UserLogin can we begin syncing.
client.BeginSyncingIfUserLoginPresent(ctx)
return nil
},
DeleteOnConflict: true,
DontReuseExisting: false,
})
if err != nil {
dl.softlyCloseSession()
return nil, fmt.Errorf("couldn't create login: %w", err)
}
zerolog.Ctx(ctx).Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord during login")
return &bridgev2.LoginStep{
Type: bridgev2.LoginStepTypeComplete,
StepID: "fi.mau.discord.complete",
Instructions: fmt.Sprintf("Logged in as %s", user),
CompleteParams: &bridgev2.LoginCompleteParams{
UserLoginID: ul.ID,
UserLogin: ul,
},
}, nil
}
func (dl *DiscordTokenLogin) softlyCloseSession() {
dl.User.Log.Debug().Msg("Closing session")
err := dl.Session.Close()
if err != nil {
dl.User.Log.Err(err).Msg("Couldn't close Discord session in response to login cancellation")
}
}
func (dl *DiscordTokenLogin) Cancel() {
dl.softlyCloseSession()
}